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  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    820 B (113 words) - 20:04, 3 August 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in for this creature (a non-party creature).
    922 B (133 words) - 18:49, 2 March 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in party members selected by the user (which can be more than one).
    922 B (135 words) - 16:52, 29 July 2009
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    818 B (115 words) - 22:38, 24 February 2010
  • |brief=Removes a non party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    771 B (106 words) - 19:53, 3 March 2010
  • |param1desc=Party follower <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    833 B (115 words) - 16:54, 29 July 2009
  • |brief=Sets a tactic entry for a party member <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1 KB (168 words) - 23:33, 31 July 2009
  • ...consistent control schemes would be most welcome, or perhaps even a third-party application to make it easier to edit camera controls without XML expertise ...ripts they used to turn 3DSMax models into the format the game uses. Third-party converters and plugins for 3DSMax or for other 3D modeling programs will be
    4 KB (620 words) - 16:57, 1 February 2022
  • |brief = Restores a party that was cleared using UT_PartyStore <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    735 B (99 words) - 22:05, 10 February 2010
  • ...game scripts so we have to take care of all of that. We'll build our own functions. Add these functions in the 'functions' section.
    28 KB (3,821 words) - 01:50, 18 July 2011
  • *GEN_CURE_PC_INJURIES - removes all injuries from party members ...is somewhat simpler than the plots and scripting tabs for child nodes, but functions in a very similar manner. It has no "condition" section, just a section cal
    11 KB (1,908 words) - 23:35, 10 August 2011
  • * be deathblowed (Immortal, Plot, Party Member, Flagged as invalid in the toolset) // If we are immortal, Plot, or can not die permanently (e.g. a party member),
    2 KB (201 words) - 15:26, 7 August 2011
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in <!-- This section contains links to articles, functions or constant groups. -->
    759 B (93 words) - 14:31, 27 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Applies <code>eEffect</code> to every member of the player's party.
    2 KB (230 words) - 19:55, 10 March 2012
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in ...flag is not an option. It always returns FALSE for members of the player's party.
    1 KB (169 words) - 19:48, 25 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in A player can view their own inventory or that of one of their party, a container, a store or a stash.
    1 KB (167 words) - 23:31, 31 July 2009
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in - creature must not be a party member
    1 KB (150 words) - 00:05, 16 January 2010
  • |param1desc=Party member whose flag will be set <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    890 B (122 words) - 00:51, 11 February 2010
  • <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in Enables or disables equipment access for a particular party member.
    991 B (134 words) - 22:04, 11 February 2010
  • |brief=Sets the max size of the party's inventory (ie. number of slots) <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in
    1,011 B (143 words) - 23:33, 31 July 2009

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