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- |param5desc = Whether or not to add the use ability command at the top or bottom of the action queue <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in2 KB (249 words) - 01:39, 25 February 2010
- |brief=Sets a local command variable on an object. |param3type=command2 KB (280 words) - 19:54, 25 February 2010
- |returntype=command |returndesc=a valid command946 B (137 words) - 16:44, 29 July 2009
- |brief=This returns a float associated with the specified command |param1type=command893 B (123 words) - 19:49, 25 February 2010
- |brief=This returns an integer associated with the specified command |param1type=command892 B (123 words) - 19:50, 25 February 2010
- |brief=Set the result of a command. |param1desc=the object in which to set the result of the command885 B (126 words) - 16:54, 29 July 2009
- |brief = This returns an object associated with the specified command |param1type = command967 B (121 words) - 13:25, 26 March 2012
- * @brief Handles processing an Attack Command * @param oAttacker The command owner, usually OBJECT_SELF10 KB (679 words) - 15:31, 7 August 2011
- |brief=Debug command to spawn the script debugger. <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in933 B (130 words) - 22:30, 9 February 2010
- |brief=Returns whether the specified AI command was added by the player (as a result of a mouse click or keyboard action). |param1type=command866 B (121 words) - 16:49, 29 July 2009
- |brief = This function clears the command list for a given object |param1desc = the object on which to clear the command list1 KB (150 words) - 14:06, 27 March 2012
- |param3desc = Set to TRUE if you want this added to the front of the command queue |param4desc = the command will not be cleared by a standard WR_ClearAllCommands1 KB (208 words) - 22:16, 10 February 2010
- ...BIENT_* local variables at run time using [[SetLocalInt]] - always use the functions [[Ambient_Start]], [[Ambient_Stop]], [[Ambient_OverrideBehaviour]], and [[A ...int | 0 |If non-zero, this value forces the creature to perform a specific command (instead of moving and animating).12 KB (1,801 words) - 00:16, 10 December 2013
- ...is done by a command-line utility called <code>ExcelProcessor.exe</code>. Command-line utilities are not very user-friendly, so there are a number of differe ...you'll need to tell the game how to use it. There are a number of wrapper functions in wrappers_h that you'll find useful for this:25 KB (4,306 words) - 22:14, 5 July 2010
- |brief=Returns the command type for the specified tactic. |returndesc=The command type.856 B (121 words) - 22:51, 24 February 2010
- ...coordinates). Will it return an invalid command, or will it return a valid command which will fail because it trys to fly the creature to an invalid or unsafe All wiki pages for functions accepting parameters need to be updated to specify what the legal and illeg2 KB (269 words) - 21:52, 24 October 2009
- |param4desc = Adds a short, random length wait command before the move command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in1 KB (185 words) - 19:18, 10 February 2010
- ...Documentation_Ambience_Content_html_m696ff502.png|border|200px|The refresh command in '''View''']] ...t the occludability, pitch, priority and volume of any given object. These functions will be explained in two ways: 1. how the object inspector allows modificat13 KB (2,257 words) - 20:30, 4 September 2011
- * @param oAttacker The command owner, usually OBJECT_SELF * @param oTarget The Target of the command9 KB (740 words) - 15:31, 7 August 2011
- |returntype=command <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or in990 B (133 words) - 19:29, 10 February 2010