Art Resources
Art Resources are all Art created and stored into the Dragon Age Filesystem. Creators of Worldmaps will need Art Resources to shape them with Models, while creators of Facemorphs need Models of Faces. With that ,they are also creating Art Resources. This is Part of the Art Category.
Contents
Overview
Any Resource is stored in the Dragon Age Filesystems ERF Files. They are created by external Tools and the Dragon Age Toolset, by multiple ways. The most common and diverse Resource is that of Models. The Filename Scheme for Resources follows a general Naming Structure, due to its Amount and easier Management. It is also split into many ERF Files for different kinds of Resources.
Filestructure
ERF Files for Dragon Age are stored in the (Dragon Age Install Dir)\packages\core\ Folder and Subdirectories.
- Browsing the Filestructure, see Article: ERF
- List of Filestypes: File types
Modding
"Override" Mods are to the most part just modding Art Resources. This can often be done completely without the Toolset, and is a one stop easy method accounting for many Mods. This bypasses the need for designing new Content with the Toolset, when all it does is changing the look, sound, etc of existing Designs. In which case knowing about the Resourcetype in question is mostly enough.
Other mods, which do not override ,but otherwise create entirely new Resources do also require knowledge about the Resourcetype(s) needed, but as well requires knowledge to create Designer Resources and Gamedesign best described in the Main Article (Design)
See also: Tutorials
Resourcetypes
Models
See Main Article: Model
Materials / Textures / Tints
Part of Models.
See Main Article Model
Animations
Visual effects
Level/Area layouts
See Main Article: Level editor