Engine ApplyEffectOnParty
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This function applies an effect on an object.
void Engine_ApplyEffectOnParty(
int nDurationType,
effect eEffect,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0,
int bExcludeCreator = FALSE
);
int nDurationType,
effect eEffect,
float fDuration = 0.0,
object oCreator = OBJECT_SELF,
int nAbilityId = 0,
int bExcludeCreator = FALSE
);
- Parameters:
- nDurationType
- a EFFECT_DURATION_TYPE_* constant
- eEffect
- the effect to be applied *
- fDuration
- [Undocumented]
- oCreator
- effect creator
- nAbilityId
- ability id
- bExcludeCreator
- Exclude the creator of the effect
- Returns:
- Nothing.
- Source:
- script.ldf
Description
Applies eEffect
to every member of the player's party.
Remarks
The EFFECT_DURATION_TYPE_* constant which are valid for the nDurationType
parameter are:
-
EFFECT_DURATION_TYPE_INSTANTANEOUS
-
EFFECT_DURATION_TYPE_PERMANENT
-
EFFECT_DURATION_TYPE_TEMPORARY