EVENT TYPE TRANSITION TO WORLD MAP
From Dragon Age Toolset Wiki
Revision as of 06:42, 7 August 2009 by Craig Graff (Talk | contribs)
- Source:
- [Undocumented]
- Sent when:
- Player uses the generic transition system to open the world map
- Sent from:
- Sent to:
- module
- Parameters:
-
- String 0: [Undocumented]
- String 1: [Undocumented]
- String 2: Template:The tag of a map location to activate
- String 3: Template:The tag of a map location to activate
- String 4: Template:The tag of a map location to activate
- String 5: Template:The tag of a map location to activate
- String 6: Template:The tag of a map location to activate
Usage
case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // Template:The tag of a map location to activate
string sWorldMapLoc2 = GetEventString(ev, 3); // Template:The tag of a map location to activate
string sWorldMapLoc3 = GetEventString(ev, 4); // Template:The tag of a map location to activate
string sWorldMapLoc4 = GetEventString(ev, 5); // Template:The tag of a map location to activate
string sWorldMapLoc5 = GetEventString(ev, 6); // Template:The tag of a map location to activate
// insert event-handling code here
break;
}
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // Template:The tag of a map location to activate
string sWorldMapLoc2 = GetEventString(ev, 3); // Template:The tag of a map location to activate
string sWorldMapLoc3 = GetEventString(ev, 4); // Template:The tag of a map location to activate
string sWorldMapLoc4 = GetEventString(ev, 5); // Template:The tag of a map location to activate
string sWorldMapLoc5 = GetEventString(ev, 6); // Template:The tag of a map location to activate
// insert event-handling code here
break;
}