Difference between revisions of "EffectDamage"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) m (refix return desc) |
BryanDerksen (Talk | contribs) |
||
(One intermediate revision by the same user not shown) | |||
Line 37: | Line 37: | ||
<!-- This section contains links to articles, functions or constant groups. --> | <!-- This section contains links to articles, functions or constant groups. --> | ||
− | [[Category: | + | [[Category:Effect access functions]] |
Revision as of 23:18, 15 January 2010
EffectDamage Constructor.
- Parameters:
- fValue
- Amount of damage to be applied
- nDamageType
- Damage Type to be applied (Physical, Fire): Default of 1 is physical
- nFlags
- Special behavior bitfield: Default is no flags (0)
- nImpactVFX
- Impact VFX to play. Default of 0 is no impact VFX
- Returns:
- an effect to deliver the damage indicated.
- Source:
- script.ldf
Description
EffectDamage Constructor