Difference between revisions of "User:BryanDerksen/Sandbox"
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" | | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" | | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Getting Started]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Getting Started]] <div style="float:right; font-size:x-small;">([[Getting Started|link]])</div></h2> |
<div style="margin:0; background: #f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; float:right; font-size:x-small;"> | <div style="margin:0; background: #f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; float:right; font-size:x-small;"> | ||
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" | | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%" | | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Tutorials]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Tutorials]] <div style="float:right; font-size:x-small;">([[Tutorials|link]])</div></h2> |
This section contains a list of step-by-step tutorials for a wide variety of editors and tasks you might need to do. Note that these tutorials will also be linked to from the sections that cover their respective subject matter; this is just to collect them all into one place for ease of reference. | This section contains a list of step-by-step tutorials for a wide variety of editors and tasks you might need to do. Note that these tutorials will also be linked to from the sections that cover their respective subject matter; this is just to collect them all into one place for ease of reference. | ||
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Game design]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Game design]] <div style="float:right; font-size:x-small;">([[Game design|link]])</div></h2> |
− | Once you have the pieces you need for an adventure - level layouts, creatures, abilities, and so forth - there's still the step of putting it all together into a playable game. This involves placing resources into areas, hooking up plots, and all sorts of other miscellaneous tasks. | + | Once you have the pieces you need for an adventure - level layouts, creatures, abilities, and so forth - there's still the step of putting it all together into a playable game. This involves placing resources into areas, hooking up plots, and all sorts of other miscellaneous tasks. |
− | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | + | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%; " valign="top"| |
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Custom art]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Custom art]] <div style="float:right; font-size:x-small;">([[Custom art|link]])</div></h2> |
− | This section covers such things as how to import new models into the game, how to design level layouts, and how to create unique head morphs for NPCs. | + | This section covers such things as how to import new models into the game, how to design level layouts, and how to create unique head morphs for NPCs. |
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Cinematography]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Cinematography]] <div style="float:right; font-size:x-small;">([[Cinematography|link]])</div></h2> |
Dragon Age is a heavily cinematics-oriented game. Every line in every conversation has the potential to be written as a full-blown cutscene, though in most cases a simpler treatment is perfectly adequate. Cutscenes can also be created independent of any conversation, to be triggered by script at appropriate moments. | Dragon Age is a heavily cinematics-oriented game. Every line in every conversation has the potential to be written as a full-blown cutscene, though in most cases a simpler treatment is perfectly adequate. Cutscenes can also be created independent of any conversation, to be triggered by script at appropriate moments. | ||
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Sound and music]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Sound and music]] <div style="float:right; font-size:x-small;">([[Sound and music|link]])</div> </h2> |
Sounds are used in Dragon Age in a variety of ways. Voice over, background music, the sounds of combat and spells, ambient noises placed throughout areas or triggered by scripts and player actions, are all covered in this section. | Sounds are used in Dragon Age in a variety of ways. Voice over, background music, the sounds of combat and spells, ambient noises placed throughout areas or triggered by scripts and player actions, are all covered in this section. | ||
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Script]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[Script]] <div style="float:right; font-size:x-small;">([[Script|link]])</div></h2> |
Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the C programming language. Scripting is commonly used to: | Scripting is used whenever the designers need control over the game's behaviour. The syntax for DA scripts is very similar to the C programming language. Scripting is commonly used to: | ||
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| valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | | valign="top" height="100%" style="margin:0; background:#f5faff; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em; width:50%; height:100%" valign="top"| | ||
− | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[3rd party extensions]]</h2> | + | <h2 style="margin:0; background:#cedff2; font-size:150%; font-weight:bold; border:1px solid #a3b0bf; text-align:left; color:#000; padding:0.2em 0.4em;">[[3rd party extensions]] <div style="float:right; font-size:x-small;">([[3rd party extensions|link]])</div></h2> |
The toolset released by BioWare doesn't cover every possible task that might be needed by the end user. This section covers third-party tools that don't easily fall under other subject areas covered by the toolset. | The toolset released by BioWare doesn't cover every possible task that might be needed by the end user. This section covers third-party tools that don't easily fall under other subject areas covered by the toolset. | ||
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*[[GeSHI highlighting]] is installed, including "nwscript" and "dascript" tags! | *[[GeSHI highlighting]] is installed, including "nwscript" and "dascript" tags! | ||
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Revision as of 23:36, 23 November 2009
The Dragon Age Toolset puts the power of the game developer in the palm of your hands. The Dragon Age Toolset will allow you to produce your own content including dungeons crawls, full-length campaigns, add-ons and cut-scenes you can share with friends and the BioWare community. Registered game owners of the PC version of Dragon Age: Origins can download the toolset here.
For assistance with installing or running the game, or for issues regarding BioWare-published content, see the Dragon Age help site.
Getting Started
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Tutorials
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Game design
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Custom art
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Cinematography
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Sound and music
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Script
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3rd party extensions
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Also see technical information for a list of documents about the more in-depth technical workings of the toolset and of Dragon Age: Origins.
The documentation for the toolset is still being worked on so some of the material here may be incomplete or somewhat out-of-date. If you wish to contribute (either by adding your own material or by highlighting holes) you are most welcome to jump right in and edit. If you see something that needs improvement but you're not sure how (or you just don't have the time) you can mark it by adding "{{undocumented}}" at the trouble spot.
- The Wiki User's Guide has information on how to edit this wiki.
- GeSHI highlighting is installed, including "nwscript" and "dascript" tags!