Difference between revisions of "Rewards.xls"
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Revision as of 08:33, 14 November 2009
Rewards.xls is used to set up rewards given to players upon the completion of a plot.
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Label | string | The name you see when you are setting a reward for completing a plot. |
| Copper | int | The amount of copper to reward the player with. |
| Silver | int | The amount of silver to reward the player with. |
| Gold | int | The amount of gold to reward the player with. |
| XP | int | The amount of experience to reward the player with. |
| Item1 | string | The resource name of an item to reward the player with, e.g. nw_ring01.uti. |
| Item2 | string | "" |
| Item3 | string | "" |
| Item4 | string | "" |
| Item5 | string | "" |
| Item6 | string | "" |
| Bonus Ability | int | Reference ID number of a bonus ability to grant to the player. A list can be found in 2da_constants_h in the toolset and ABI_base. |