Difference between revisions of "EVENT TYPE USE"
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BryanDerksen (Talk | contribs) (parameters from placeable_h) |
BryanDerksen (Talk | contribs) m (describe bVariation) |
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|int1name=bVariation | |int1name=bVariation | ||
− | |int1desc= | + | |int1desc= if true, Success0A column chosen in 2DA (used to make door always open away from player) |
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Revision as of 00:41, 1 August 2009
The documentation on this page is incomplete, obsolete, or otherwise in need of a thorough review. The current content may provide a good starting point for this, but do not rely on its accuracy when using it to design content.
- Source:
- script.ldf
- Sent when:
- creature clicks on the placeable
- Sent from:
- engine
- Sent to:
- placeable
- Parameters:
-
- Creator: [Undocumented]
- Integer 1: if true, Success0A column chosen in 2DA (used to make door always open away from player)
Usage
case EVENT_TYPE_USE:
{
object oUser = GetEventCreator(ev); //
int bVariation = GetEventInteger(ev, 1); // if true, Success0A column chosen in 2DA (used to make door always open away from player)
// insert event-handling code here
break;
}
{
object oUser = GetEventCreator(ev); //
int bVariation = GetEventInteger(ev, 1); // if true, Success0A column chosen in 2DA (used to make door always open away from player)
// insert event-handling code here
break;
}
Note: according to placeable_h, bVariation is event integer 0, not 1.
When this event is sent to a placeable, use the GetPlaceableAction function to determine which type of usage the placeable has been subjected to. Possible types include:
- PLACEABLE_ACTION_USE
- PLACEABLE_ACTION_OPEN
- PLACEABLE_ACTION_CLOSE
- PLACEABLE_ACTION_AREA_TRANSITION
- PLACEABLE_ACTION_DIALOG
- PLACEABLE_ACTION_EXAMINE
- PLACEABLE_ACTION_TRIGGER_TRAP
- PLACEABLE_ACTION_DISARM
- PLACEABLE_ACTION_UNLOCK
- PLACEABLE_ACTION_OPEN_INVENTORY
- PLACEABLE_ACTION_FLIP_COVER
- PLACEABLE_ACTION_USE_COVER
- PLACEABLE_ACTION_LEAVE_COVER
- PLACEABLE_ACTION_TOPPLE
- PLACEABLE_ACTION_DESTROY