Difference between revisions of "SetAbilityResult"

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|param1name=oUser
 
|param1name=oUser
 
|param1desc=the creature whose ability result we are reporting
 
|param1desc=the creature whose ability result we are reporting
 +
|param1default=
 
|param2type=int
 
|param2type=int
 
|param2name=nResistanceCheckResult
 
|param2name=nResistanceCheckResult
 
|param2desc=the target resistance check result (success, failure)
 
|param2desc=the target resistance check result (success, failure)
 +
|param2default=RESISTANCE_CHECK_INVALID
 
|param3type=int
 
|param3type=int
 
|param3name=nProjectileTarget
 
|param3name=nProjectileTarget
 
|param3desc=request a specific target node for projectile based abilities
 
|param3desc=request a specific target node for projectile based abilities
 +
|param3default=PROJECTILE_TARGET_INVALID
 
|returntype=void
 
|returntype=void
 
|returndesc=
 
|returndesc=

Revision as of 23:37, 31 July 2009

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser extracted and matched all the information required to the best of its ability however the parser relies on the source file, and especially a function's comments, to be correctly formatted. If the source file was not correctly formatted the information presented may be incomplete.

This page should be reviewed by a knowledgeable scripter as it may require updating. If an issue with the source file is identified it should be reported to BioWare.

Please remove the {{Generated}} tag once the page has been confirmed or corrected.

This function sets the result for an ability

void SetAbilityResult(
object oUser,
int nResistanceCheckResult = RESISTANCE_CHECK_INVALID,
int nProjectileTarget = PROJECTILE_TARGET_INVALID
);
Parameters:
oUser
the creature whose ability result we are reporting
nResistanceCheckResult
the target resistance check result (success, failure)
nProjectileTarget
request a specific target node for projectile based abilities
Returns:

Nothing.

Source:

script.ldf