Difference between revisions of "Adding custom items to custom modules tutorial"
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:5. Replace '''Item file.uti''' with your '''custom_resource_name.uti''' (the title on your item's tab). | :5. Replace '''Item file.uti''' with your '''custom_resource_name.uti''' (the title on your item's tab). | ||
:6. Click '''File -> save''' (saving automatically compiles the script). | :6. Click '''File -> save''' (saving automatically compiles the script). | ||
− | + | Note: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item. | |
== Last Steps == | == Last Steps == | ||
− | :1. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport. | + | :1. Goto folder: <code>[My Documents]\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport\</code>. |
:2. look for the '''custom_resource_name.uti''' file. | :2. look for the '''custom_resource_name.uti''' file. | ||
− | :3. Goto folder: My Documents\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport. | + | :3. Goto folder: <code>[My Documents]\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport\</code>. |
:4. look for two files named '''aa_give_item''', of types '''nss''' and '''ncs'''. | :4. look for two files named '''aa_give_item''', of types '''nss''' and '''ncs'''. | ||
− | :5. Move the '''uti''' and '''ncs''' to | + | :5. Move the '''uti''' and '''ncs''' to <code>[My Documents]\BioWare\Dragon Age\packages\core\override\</code>. |
:6. Delete the '''nss''' file. | :6. Delete the '''nss''' file. | ||
− | :7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]) | + | :7. Load a saved game and enter a console command '''runscript aa_give_item''' ([http://dragonage.wikia.com/wiki/Console Instructions on accessing console]). |
− | :8. Your custom item should be in your inventory. | + | :8. Your custom item should be in your inventory. |
+ | Note: You may find that [[PRCSCR]] is a better approach (depending on your requirements). | ||
[[Category:Tutorials]] | [[Category:Tutorials]] |
Latest revision as of 10:48, 30 April 2012
This guide will show you the easiest way to create a custom item and add it to your inventory by using a console command runscript aa_give_item.
There are people who say that using the default 'singleplayer' module is a source for future problems so we'll be using our own module.
Contents
Things needed
- 1. Dragon age origins game.
- 2. Access to the console in-game (Instructions on accessing console).
- 3. Dragon age origins Toolset.
- 4. Ability to follow instructions.
Creating a new module
- Module - Module#Creating a new module |
- 1. Open the toolset and click on File -> Manage Modules.
- 2. Click New.
- 3. Enter 'my_module' in Name and UID fields, ignore the rest. Click OK.
- 4. Double-click 'my_module' that was added to the list.
Creating an item
- Designer Resources#Creating new resources - Item - Module#Exporting a module |
- 1. On the palette window select items (the sword icon).
- 2. Choose an item under global.
- 3. Right click on the item and select Duplicate.
- 4. A window will popup, ignore all fields except resource name.
- 5. Name your item in the resource name field (only letters, numbers and '_').
- 6. In the main tab you will see your item, modify it to your liking. Editing the item's additional effects is in 'Item properties'.
- 7. Once finished: click Tools -> save.
- 8. look above at the tab's title, it should be custom_resource_name.uti (with your selected name).
- 9. Right click on it again and select Export -> Export without dependent resources.
Creating a script to summon your item
- Script |
- 1. Click on File -> new -> Script.
- 2. A window will popup, ignore all fields except resource name.
- 3. Enter a custom name, aa_give_item (only letters, numbers and '_'), click Ok.
- 4. Copy the following to the blank script window:
void main() { CreateItemOnObject(R"Item file.uti", OBJECT_SELF, 1, "", TRUE); }
- 5. Replace Item file.uti with your custom_resource_name.uti (the title on your item's tab).
- 6. Click File -> save (saving automatically compiles the script).
Note: If you make more than one item you can duplicate the script line for each item with it's file name. No need for a script for every item.
Last Steps
- 1. Goto folder:
[My Documents]\BioWare\Dragon Age\AddIns\my_module\core\override\toolsetexport\
. - 2. look for the custom_resource_name.uti file.
- 3. Goto folder:
[My Documents]\BioWare\Dragon Age\AddIns\my_module\module\override\toolsetexport\
. - 4. look for two files named aa_give_item, of types nss and ncs.
- 5. Move the uti and ncs to
[My Documents]\BioWare\Dragon Age\packages\core\override\
. - 6. Delete the nss file.
- 7. Load a saved game and enter a console command runscript aa_give_item (Instructions on accessing console).
- 8. Your custom item should be in your inventory.
Note: You may find that PRCSCR is a better approach (depending on your requirements).