Difference between revisions of "EVENT TYPE DEATH"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (split off of event) |
BryanDerksen (Talk | contribs) (formatting) |
||
Line 1: | Line 1: | ||
− | + | {{event | |
− | + | |when= creature or placeable have the death effect applied (regardless of hitpoints) | |
− | + | |from= scripts | |
+ | |to= creatures, placeables | ||
+ | |creatorname= oKiller | ||
+ | |creatordesc= killing object | ||
+ | }} | ||
Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag. | Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag. | ||
− | |||
− | |||
− | |||
[[Category:Event types|DEATH]] | [[Category:Event types|DEATH]] |
Revision as of 17:36, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- creature or placeable have the death effect applied (regardless of hitpoints)
- Sent from:
- scripts
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: killing object
Usage
case EVENT_TYPE_DEATH:
{
object oKiller = GetEventCreator(ev); // killing object
// insert event-handling code here
break;
}
{
object oKiller = GetEventCreator(ev); // killing object
// insert event-handling code here
break;
}
Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag.