Difference between revisions of "EVENT TYPE BLOCKED"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (split ouf of event) |
BryanDerksen (Talk | contribs) (formatting) |
||
Line 1: | Line 1: | ||
− | + | {{event | |
− | + | |when=The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables who can not change the walk mesh or terrain. | |
− | + | |from=engine | |
+ | |to=[[creature]]s | ||
+ | |creatorname=oBlocker | ||
+ | |creatordesc=blocking object | ||
+ | }} | ||
− | + | Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.{{undocumented}} | |
− | + | ||
[[Category:Event types|BLOCKED]] | [[Category:Event types|BLOCKED]] |
Revision as of 16:48, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- The current creature's path has been blocked while moving by a creature or door. This event will NOT fire when blocked by placeables who can not change the walk mesh or terrain.
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: blocking object
Usage
case EVENT_TYPE_BLOCKED:
{
object oBlocker = GetEventCreator(ev); // blocking object
// insert event-handling code here
break;
}
{
object oBlocker = GetEventCreator(ev); // blocking object
// insert event-handling code here
break;
}
Also, this doesn't exist yet, but we'll need this event to fire for any time that the pathfinding failed.[Undocumented]