Difference between revisions of "ItemVariations.xls"
BryanDerksen (Talk | contribs) (→Layout) |
|||
Line 81: | Line 81: | ||
{{2da column|MODELVARIATION|string|Third of 3 Strings of assigned Model [[MMH]] File. ''[MainClass]_[MODELTYPE]_[MODELSUBTYPE]<b>[MODELVARIATION]</b>_[LOD].MMH''}} | {{2da column|MODELVARIATION|string|Third of 3 Strings of assigned Model [[MMH]] File. ''[MainClass]_[MODELTYPE]_[MODELSUBTYPE]<b>[MODELVARIATION]</b>_[LOD].MMH''}} | ||
{{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}} | {{2da column|ICONNAME|string| This is the name for the ingame icon that appears on the quickbar, inventory, et cetera}} | ||
− | {{2da column|DEFAULTMATERIAL|int|Material set by the Toolset for this variation by default. As set in | + | {{2da column|DEFAULTMATERIAL|int|Material set by the Toolset for this variation by default. As set in [[Materialtypes.xls]]}} |
{{2da end}} | {{2da end}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:XLS files]] | [[Category:XLS files]] |
Latest revision as of 21:56, 2 March 2010
| |||||
|
This 2DA lists variant models for items.
The different worksheet's are associated with the "Base Item Type" when defining an Item. The contents of each enable the particular "Item Variation" of said Item, while they also refer to the Model's filename via 3 strings which are joined with a prefix and suffix to find the actual file. (see: Model File Naming Convention)
Some Item Types are defined with other 2DA's, and are not listed here. This is only for Items that can have variant models.
The different worksheets
- mace_variation
- greatsword_Variation
- gloves_heavy_variation
- gloves_medium_variation
- gloves_light_variation
- gloves_massive_variation
- boots_massive_variation
- boots_heavy_variation
- boots_light_variation
- boots_medium_variation
- helmet_mage_variation
- helmet_massive_variation
- helmet_heavy_variation
- helmet_medium_variation
- helmet_light_variation
- armor_massive_variation
- armor_medium_variation
- armor_light_variation
- armor_heavy_variation
- longsword_variation
- staff_variation
- wand_variation
- dagger_variation
- waraxe_variation
- battleaxe_variation
- maul_variation
- lround_shield_variation
- sround_shield_variation
- kite_shield_variation
- tower_shield_variation
- crossbow_variation
- shortbow_variation
- longbow_variation
- bolt_variation
- arrow_variation
- clothing_variation
- dog_collar_variation
- dog_warpaint_variation
Bug when using M2DA
When extending (most certainly) all of these 2DA's via M2DAs, and giving ID Ranges above 255, a bug occurs when trying to use an Item based on a Variation in game. It may also crash the Toolset when equiping that Item to an NPC. See Bug report.
Layout
Each of these worksheets has the same set of columns:
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string | Name as displayed in the Toolset |
MODELTYPE | string | First of 3 Strings of assigned Model MMH File. [MainClass]_[MODELTYPE]_[MODELSUBTYPE][MODELVARIATION]_[LOD].MMH |
MODELSUBTYPE | string | Second of 3 Strings of assigned Model MMH File. [MainClass]_[MODELTYPE]_[MODELSUBTYPE][MODELVARIATION]_[LOD].MMH |
MODELVARIATION | string | Third of 3 Strings of assigned Model MMH File. [MainClass]_[MODELTYPE]_[MODELSUBTYPE][MODELVARIATION]_[LOD].MMH |
ICONNAME | string | This is the name for the ingame icon that appears on the quickbar, inventory, et cetera |
DEFAULTMATERIAL | int | Material set by the Toolset for this variation by default. As set in Materialtypes.xls |