Difference between revisions of "EVENT TYPE PERCEPTION DISAPPEAR"
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− | + | {{event | |
− | + | |when= A creature exits the perception area of creature receiving the event | |
− | + | |from= [[engine]] | |
+ | |to= [[creatures]] | ||
+ | |creatorname= oViewer | ||
+ | |creatordesc= The creature whose perception system detected a disappearing creature. | ||
+ | |object0name= oTarget | ||
+ | |object0desc= Disappearing creature | ||
+ | }} | ||
− | |||
− | |||
− | |||
*<b>Bool 0:</b> Owner is hostile towards disappearing creature | *<b>Bool 0:</b> Owner is hostile towards disappearing creature | ||
+ | Is "bool 0" integer 0?{{undocumented}} | ||
[[Category:Event types|PERCEPTION_DISAPPEAR]] | [[Category:Event types|PERCEPTION_DISAPPEAR]] |
Revision as of 20:42, 24 July 2009
- Source:
- [Undocumented]
- Sent when:
- A creature exits the perception area of creature receiving the event
- Sent from:
- engine
- Sent to:
- creatures
- Parameters:
-
- Creator: The creature whose perception system detected a disappearing creature.
- Object 0: Disappearing creature
Usage
case EVENT_TYPE_PERCEPTION_DISAPPEAR:
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature
// insert event-handling code here
break;
}
{
object oViewer = GetEventCreator(ev); // The creature whose perception system detected a disappearing creature.
object oTarget = GetEventObject(ev, 0); // Disappearing creature
// insert event-handling code here
break;
}
- Bool 0: Owner is hostile towards disappearing creature
Is "bool 0" integer 0?[Undocumented]