Difference between revisions of "Bug: cutscene editor in toolset lags when headtracking is set"
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*'''Version found: 1.0.1008.0''' <!-- put the version number of your toolset here --> | *'''Version found: 1.0.1008.0''' <!-- put the version number of your toolset here --> | ||
− | *'''Status:''' | + | *'''Status:''' Already fixed via the "accurate headtracking" option |
== Description == | == Description == | ||
− | The cutscene editor | + | The cutscene editor can begin to lag very badly when you have headtracking set. The lag can be on the order of 3-4 second delays when doing anything. |
− | anything | + | |
− | + | This is due to the complexity of the headtracking operation, and the fact that to be fully accurate the cutscene editor has to re-simulate all of the frames prior to the current one to find out where the heads would really be pointing. | |
− | + | ||
− | + | ||
== Workarounds == | == Workarounds == | ||
− | |||
− | |||
− | [[ | + | Headtracking can be set to use a simpler simulation system during cutscene work via the "accurate headtracking" button in the toolbar or the option of the same name in the cutscene editor options panel. See [[Headtracking#Cutscene editor performance]] for more details. |
− | [[Category: | + | |
+ | [[Category:Closed bugs]] |
Latest revision as of 22:35, 18 January 2010
- Version found: 1.0.1008.0
- Status: Already fixed via the "accurate headtracking" option
Description
The cutscene editor can begin to lag very badly when you have headtracking set. The lag can be on the order of 3-4 second delays when doing anything.
This is due to the complexity of the headtracking operation, and the fact that to be fully accurate the cutscene editor has to re-simulate all of the frames prior to the current one to find out where the heads would really be pointing.
Workarounds
Headtracking can be set to use a simpler simulation system during cutscene work via the "accurate headtracking" button in the toolbar or the option of the same name in the cutscene editor options panel. See Headtracking#Cutscene editor performance for more details.