Difference between revisions of "Core 2da"
From Dragon Age Toolset Wiki
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| − | The [[Core 2da]] defines | + | The [[Core 2da]] defines {{undocumented}}. |
The [[2da]] is not listed in the [[M2DA_base 2da]] and has not been assigned a [[TABLE_*]] constant. | The [[2da]] is not listed in the [[M2DA_base 2da]] and has not been assigned a [[TABLE_*]] constant. | ||
Latest revision as of 21:53, 4 April 2015
The Core 2da defines [Undocumented].
The 2da is not listed in the M2DA_base 2da and has not been assigned a TABLE_* constant.
Structure
| Column | Type | Description |
|---|---|---|
| ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
| Name | string | |
| UniqueId | int | |
| Type | String | |
| OrientWithGround | bool | |
| Nodes | string | |
| ModelName | string | |
| ImpactSound | string | |
| DurationSound | string | |
| ProgFX | string | |
| Texture | string | |
| CessationNodes | string | |
| CessationModel | string | |
| CessationSound | string | |
| Cessation_ProgFX | string | |
| ShakeType | string | |
| ShakeDelay | string | |
| ShakeDuration | string | |
| LowViolence | string | |
| LowQuality | string |