Difference between revisions of "EVENT TYPE DEATH"
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{{event | {{event | ||
+ | |sourcefile=script.ldf | ||
|when= creature or placeable have the death effect applied (regardless of hitpoints) | |when= creature or placeable have the death effect applied (regardless of hitpoints) | ||
|from= scripts | |from= scripts | ||
|to= creatures, placeables | |to= creatures, placeables | ||
+ | |tocategory1=creature | ||
+ | |tocategory2=placeable | ||
+ | |sortkey=DEATH | ||
|creatorname= oKiller | |creatorname= oKiller | ||
|creatordesc= killing object | |creatordesc= killing object | ||
Line 8: | Line 12: | ||
Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag. | Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag. | ||
− | |||
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Latest revision as of 01:06, 12 February 2010
- Source:
- script.ldf
- Sent when:
- creature or placeable have the death effect applied (regardless of hitpoints)
- Sent from:
- scripts
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: killing object
Usage
case EVENT_TYPE_DEATH:
{
object oKiller = GetEventCreator(ev); // killing object
// insert event-handling code here
break;
}
{
object oKiller = GetEventCreator(ev); // killing object
// insert event-handling code here
break;
}
Handles shutdown of creature's AI, perception, etc. and replaces it with a bodybag.