Difference between revisions of "CS CutsceneEnd"

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(Created page with '{{dafunction |name = CS_CutsceneEnd |brief = Takes care of stuff that should happen after cutscenes |returntype = void |returndesc = |sourcefile = utility_h |sourcemodule = Core...')
 
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{{dafunction
 
{{dafunction
|name = CS_CutsceneEnd
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|name         = CS_CutsceneEnd
|brief = Takes care of stuff that should happen after cutscenes
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|brief         = Takes care of stuff that should happen after cutscenes
|returntype = void
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|returntype   = void
|returndesc =  
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|returndesc   =  
|sourcefile = utility_h
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|sourcefile   = utility_h
|sourcemodule = Core Resources
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|sourcemodule = Core Game Resources
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. -->
 
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The generic cutscene script ([[gen00cs_cutscene_end]]) must be set on the properties of the cutscene itself for this function to be called.
The generic cutscene script (gen00cs_cutscene_end) must be set on the properties of the cutscene itself for this function to be called.
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<!-- == Remarks == -->
 
<!-- == Remarks == -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
<!-- This section contains additional comments, observations and known issues. -->
 
 
<!-- == Examples == -->
 
<!-- == Examples == -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
<!-- This section contains examples transcluded from the snippet library. -->
 
 
<!-- == See also == -->
 
<!-- == See also == -->
 
<!-- This section contains links to articles, functions or constant groups. -->
 
<!-- This section contains links to articles, functions or constant groups. -->
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[[Category:Cutscene functions]]

Latest revision as of 13:09, 24 August 2011

Takes care of stuff that should happen after cutscenes

void CS_CutsceneEnd(
);
Parameters:
None
Returns:

Nothing.

Source:

Core Game Resources.utility_h

Description

The generic cutscene script (gen00cs_cutscene_end) must be set on the properties of the cutscene itself for this function to be called.