Difference between revisions of "CS CutsceneEnd"
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BryanDerksen (Talk | contribs) (Created page with '{{dafunction |name = CS_CutsceneEnd |brief = Takes care of stuff that should happen after cutscenes |returntype = void |returndesc = |sourcefile = utility_h |sourcemodule = Core...') |
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{{dafunction | {{dafunction | ||
− | |name = CS_CutsceneEnd | + | |name = CS_CutsceneEnd |
− | |brief = Takes care of stuff that should happen after cutscenes | + | |brief = Takes care of stuff that should happen after cutscenes |
− | |returntype = void | + | |returntype = void |
− | |returndesc = | + | |returndesc = |
− | |sourcefile = utility_h | + | |sourcefile = utility_h |
− | |sourcemodule = Core Resources | + | |sourcemodule = Core Game Resources |
}} | }} | ||
== Description == | == Description == | ||
<!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | <!-- This section contains the full description from the functions comments. Do not change unless you are confident these are incomplete or incorrect. --> | ||
− | + | The generic cutscene script ([[gen00cs_cutscene_end]]) must be set on the properties of the cutscene itself for this function to be called. | |
− | The generic cutscene script (gen00cs_cutscene_end) must be set on the properties of the cutscene itself for this function to be called. | + | |
− | + | ||
<!-- == Remarks == --> | <!-- == Remarks == --> | ||
<!-- This section contains additional comments, observations and known issues. --> | <!-- This section contains additional comments, observations and known issues. --> | ||
− | |||
<!-- == Examples == --> | <!-- == Examples == --> | ||
<!-- This section contains examples transcluded from the snippet library. --> | <!-- This section contains examples transcluded from the snippet library. --> | ||
− | |||
<!-- == See also == --> | <!-- == See also == --> | ||
<!-- This section contains links to articles, functions or constant groups. --> | <!-- This section contains links to articles, functions or constant groups. --> | ||
+ | |||
+ | [[Category:Cutscene functions]] |
Latest revision as of 13:09, 24 August 2011
Takes care of stuff that should happen after cutscenes
void CS_CutsceneEnd(
);
);
- Parameters:
- None
- Returns:
- Nothing.
- Source:
- Core Game Resources.utility_h
Description
The generic cutscene script (gen00cs_cutscene_end) must be set on the properties of the cutscene itself for this function to be called.