Difference between revisions of "EffectDamage"

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(Generated by Sunjammer's Dragon Age Script Paser)
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{{dafunction
 
{{dafunction
 
|name=EffectDamage
 
|name=EffectDamage
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|param4default=0
 
|param4default=0
 
|returntype=effect
 
|returntype=effect
|returndesc=
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|returndesc=an [[effect]] to deliver the damage indicated.
 
|sourcefile=script.ldf
 
|sourcefile=script.ldf
 
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<!-- This section contains links to articles, functions or constant groups. -->
  
[[Category: Uncategorised function]]
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[[Category:Effect access functions]]

Revision as of 23:18, 15 January 2010

EffectDamage Constructor.

effect EffectDamage(
float fValue,
int nDamageType = 1,
int nFlags = 0,
int nImpactVFX = 0
);
Parameters:
fValue
Amount of damage to be applied
nDamageType
Damage Type to be applied (Physical, Fire): Default of 1 is physical
nFlags
Special behavior bitfield: Default is no flags (0)
nImpactVFX
Impact VFX to play. Default of 0 is no impact VFX
Returns:

an effect to deliver the damage indicated.

Source:

script.ldf

Description

EffectDamage Constructor