Difference between revisions of "EVENT TYPE AMBIENT CONTINUE"
From Dragon Age Toolset Wiki
BryanDerksen (Talk | contribs) (update template) |
BryanDerksen (Talk | contribs) m (|sourcefile=events_h) |
||
Line 1: | Line 1: | ||
{{event | {{event | ||
+ | |sourcefile=events_h | ||
|when=conversation ends or player is nearby to resume ambient behaviour | |when=conversation ends or player is nearby to resume ambient behaviour | ||
|to=creature | |to=creature |
Revision as of 23:12, 18 August 2009
- Source:
- events_h
- Sent when:
- conversation ends or player is nearby to resume ambient behaviour
- Sent from:
- engine
- Sent to:
- creature
- Parameters:
-
- Object 0: Instigator.
Usage
case EVENT_TYPE_AMBIENT_CONTINUE:
{
object oInstigator = GetEventObject(ev, 0); // Instigator.
// insert event-handling code here
break;
}
{
object oInstigator = GetEventObject(ev, 0); // Instigator.
// insert event-handling code here
break;
}
If the event was fired because the party is near a creature, the 'instigator' is the nearest party member. If the event was fired at the end of a conversation, the 'instigator' is the creature conversing.