Difference between revisions of "EVENT TYPE TRANSITION TO WORLD MAP"
From Dragon Age Toolset Wiki
Craig Graff (Talk | contribs) |
Craig Graff (Talk | contribs) |
||
Line 4: | Line 4: | ||
|to= [[module]] | |to= [[module]] | ||
|string0name= sWorldMap | |string0name= sWorldMap | ||
− | |string0desc | + | |string0desc{the tag of the map to activate} |
|string1name=sTransType | |string1name=sTransType | ||
|string1desc={{undocumented}} | |string1desc={{undocumented}} | ||
|string2name= sWorldMapLoc1 | |string2name= sWorldMapLoc1 | ||
− | |string2desc= | + | |string2desc={the tag of a map location to activate} |
|string3name= sWorldMapLoc2 | |string3name= sWorldMapLoc2 | ||
− | |string3desc= | + | |string3desc={the tag of a map location to activate} |
|string4name= sWorldMapLoc3 | |string4name= sWorldMapLoc3 | ||
− | |string4desc= | + | |string4desc={the tag of a map location to activate} |
|string5name=sWorldMapLoc4 | |string5name=sWorldMapLoc4 | ||
− | |string5desc= | + | |string5desc={the tag of a map location to activate} |
|string6name= sWorldMapLoc5 | |string6name= sWorldMapLoc5 | ||
− | |string6desc= | + | |string6desc={the tag of a map location to activate} |
}} | }} | ||
[[Category:Event types|TRANSITION_TO_WORLD_MAP]] | [[Category:Event types|TRANSITION_TO_WORLD_MAP]] | ||
[[Category:Maps]] | [[Category:Maps]] |
Revision as of 06:43, 7 August 2009
- Source:
- [Undocumented]
- Sent when:
- Player uses the generic transition system to open the world map
- Sent from:
- Sent to:
- module
- Parameters:
-
- String 0: [Undocumented]
- String 1: [Undocumented]
- String 2: {the tag of a map location to activate}
- String 3: {the tag of a map location to activate}
- String 4: {the tag of a map location to activate}
- String 5: {the tag of a map location to activate}
- String 6: {the tag of a map location to activate}
Usage
case EVENT_TYPE_TRANSITION_TO_WORLD_MAP:
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // {the tag of a map location to activate}
string sWorldMapLoc2 = GetEventString(ev, 3); // {the tag of a map location to activate}
string sWorldMapLoc3 = GetEventString(ev, 4); // {the tag of a map location to activate}
string sWorldMapLoc4 = GetEventString(ev, 5); // {the tag of a map location to activate}
string sWorldMapLoc5 = GetEventString(ev, 6); // {the tag of a map location to activate}
// insert event-handling code here
break;
}
{
string sWorldMap = GetEventString(ev, 0); //
string sTransType = GetEventString(ev, 1); // [Undocumented]
string sWorldMapLoc1 = GetEventString(ev, 2); // {the tag of a map location to activate}
string sWorldMapLoc2 = GetEventString(ev, 3); // {the tag of a map location to activate}
string sWorldMapLoc3 = GetEventString(ev, 4); // {the tag of a map location to activate}
string sWorldMapLoc4 = GetEventString(ev, 5); // {the tag of a map location to activate}
string sWorldMapLoc5 = GetEventString(ev, 6); // {the tag of a map location to activate}
// insert event-handling code here
break;
}