Difference between revisions of "EVENT TYPE DIALOGUE"
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BryanDerksen (Talk | contribs) m (|sourcefile=script.ldf) |
BryanDerksen (Talk | contribs) m (update template) |
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|from= engine (clicking on object to talk) or scripts (manually sending this event) | |from= engine (clicking on object to talk) or scripts (manually sending this event) | ||
|to= creatures, placeables | |to= creatures, placeables | ||
+ | |tocategory1=creature | ||
+ | |tocategory2=placeable | ||
+ | |sortkey=DIALOGUE | ||
|creatorname = oInitiator | |creatorname = oInitiator | ||
|creatordesc= Initiating object | |creatordesc= Initiating object | ||
Line 9: | Line 12: | ||
|string0desc= Dialog to initiate, "" to use default object dialog | |string0desc= Dialog to initiate, "" to use default object dialog | ||
}} | }} | ||
− | |||
− | |||
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Revision as of 16:58, 6 August 2009
- Source:
- script.ldf
- Sent when:
- An object tries to initiate dialog with the object receiving the event, either by clicking or by scripting
- Sent from:
- engine (clicking on object to talk) or scripts (manually sending this event)
- Sent to:
- creatures, placeables
- Parameters:
-
- Creator: Initiating object
- String 0: Dialog to initiate, "" to use default object dialog
Usage
case EVENT_TYPE_DIALOGUE:
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog
// insert event-handling code here
break;
}
{
object oInitiator = GetEventCreator(ev); // Initiating object
string sDialog = GetEventString(ev, 0); // Dialog to initiate, "" to use default object dialog
// insert event-handling code here
break;
}