Difference between revisions of "EffectDamage"
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== Description == | == Description == | ||
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EffectDamage Constructor | EffectDamage Constructor | ||
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− | [[Category:Effect | + | [[Category:Effect functions]] |
Latest revision as of 20:05, 10 March 2012
EffectDamage Constructor.
- Parameters:
- fValue
- Amount of damage to be applied
- nDamageType
- Damage Type to be applied (Physical, Fire): Default of 1 is physical
- nFlags
- Special behavior bitfield: Default is no flags (0)
- nImpactVFX
- Impact VFX to play. Default of 0 is no impact VFX
- Returns:
- an effect to deliver the damage indicated.
- Source:
- script.ldf
Description
EffectDamage Constructor