Difference between revisions of "Placeable interactions 2da"
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The [[placeable_interactions 2da]] defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its [[StateCnt_* 2da]]. | The [[placeable_interactions 2da]] defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its [[StateCnt_* 2da]]. | ||
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+ | Placeable_interactions is an m2da and has an '''ID''' of 100 in the [[M2DA_ 2da|M2DA_base 2da]] but has as not been assigned a [[TABLE_*]] constant. | ||
{{2da start|placeable_interactions}} | {{2da start|placeable_interactions}} |
Revision as of 22:38, 8 October 2011
The placeable_interactions 2da defines all of the possible interactions possible between the Player and placeables. The interactions that are appropriate for a particular placeable is determine by its StateCnt_* 2da.
Placeable_interactions is an m2da and has an ID of 100 in the M2DA_base 2da but has as not been assigned a TABLE_* constant.
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
StrRef | int | |
CursorID | string | |
DisabledLabel | string | |
DisabledStrRef | int | |
DisabledCursorId | string |