Difference between revisions of "Bug: Ambient movement erratic when a new path is specified"
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(Created page with '*'''Toolset verion:''' 1.0.1008.0 *'''Game version:''' 1.04 *'''Status:''' Open == Description == <!-- Describe the bug here including as many details as possible. What situati...') |
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Revision as of 08:24, 18 May 2011
- Toolset verion: 1.0.1008.0
- Game version: 1.04
- Status: Open
Description
The Ambient_Start function allows the waypoint path AMBIENT_MOVE_PREFIX to be specified.
However, if it is used to specify a new path for a creature, the new waypoints may be visited in the wrong order.
Specifically, if the creature last moved to old path waypoint N, it will visit new path waypoint N before new path waypoint 1.
This has been verified in AMBIENT_MOVE_ONCE mode, but probably affects most movement patterns.
Ambient_StartTeam() and Ambient_StartTag() depend on Ambient_Start, so they have the same bug.
Workarounds
Add the following initialistions before calling Ambient_Start:
SetLocalInt(oCreature, AMBIENT_MOVE_COUNT, AMBIENT_MOVE_COUNT_INVALID); SetLocalInt(oCreature, AMBIENT_MOVE_STATE, AMBIENT_MOVE_NEXT); Ambient_Start(oCreature, ...
where oCreature is the creature object in question.