Difference between revisions of "EquipDefaultItem"
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Revision as of 03:51, 2 March 2011
Equip default creature item based on appearance (only if none equipped).
- Parameters:
- nAppType
- The Appearance Type, see GetAppearanceType.
- nTargetSlot
- see INVENTORY_SLOT*
- s2daColumnName
- It determines which equipment is to be equipped with the creature (e.g. "DefaultWeapon").
- Returns:
- Nothing.
- Source:
- Core Resources.creature_core