Difference between revisions of "Follower guidelines"
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=== Common Core Resources === | === Common Core Resources === | ||
Most companion mods must overwrite or overlay certain core files. A list of these commonly altered files is below: | Most companion mods must overwrite or overlay certain core files. A list of these commonly altered files is below: | ||
+ | |||
- cutscene_slideshow.dlg (Ser Gilmore, Karma's Companions, ... add lines to these dialogues) | - cutscene_slideshow.dlg (Ser Gilmore, Karma's Companions, ... add lines to these dialogues) | ||
Revision as of 21:27, 26 September 2010
Contents
General Tips for Companion Mods
1. Permanent companions should have many dialogue options available. If you do not intend to write extensive dialogue for your companion, please consider making him/her a temporary companion instead.
2. ALWAYS include a way for the player to fire the companion.
3. ALWAYS include an approval bar. Romance is not necessary, but approval is.
4. Your mod should be lore-friendly. Do some research beforehand.
5. Companions should have a unique personality, head morph, and history.
6. Try to make the companion's race, gender, specialization, and skill set different than those of the currently available companions. (Obviously if you plan to use characters already existing in the game, this may be difficult, but for new companions, this is a must.)
7. Dialogue (including that for your companion) should have multiple lines available for the player to choose from. Generally the pathways are good/nice, evil/greedy, and neutral. The different pathways should have different effects on approval, depending on the personality and motivation of the companion.
8. Design your mod with compatibility in mind! (See below)
Making Your Companion Mod Compatible
Basic Tips
1. Incorporate the changes other mods make to the common core resources into your mod.
2. Minimize the number of core resources you have to overwrite.
3. Use the same naming scheme as Bioware, except add a unique prefix or suffix.
4. Make sure your char_stage and partypicker 2das include the companion tags listed below.
5. Make sure that your party_events.dlg and cutscene_slideshow.dlg contain the additional lines for the other companion mods listed below.
6. Do not place your companion in any of the occupied locations listed below.
Common Core Resources
Most companion mods must overwrite or overlay certain core files. A list of these commonly altered files is below:
- cutscene_slideshow.dlg (Ser Gilmore, Karma's Companions, ... add lines to these dialogues)
- party_events.dlg (Ser Gilmore, Karma's Companions, ... add lines to these dialogues)
- char_stage.are (or xxx_char_stage.are)
- partypicker.gda (or partypicker_xxx.gda)
- party_picker.gda (or party_picker_xxx.gda)
- there are others that are less commonly overwritten!
At some point, the Custom class and Companion Core Group will upload a Builder-to-Builder package containing the up-to-date Common Core Resources listed above. If you alter any of these files, please send them a Builder-to-Builder package of any core resources you alter so that they can update the package.
Companion Names, Races, & Tags
- Cullen (human) kc_cir230cr_cullen
- Jowan (human) kc_bhm100cr_jowan
- Gorim (dwarf) kc_bdn120cr_gorim
- Ser Gilmore (human) kc_bhn100cr_gilmore
- Ser Gilmore (human) ser_gilmore_lbc
Lady Desire's Tevinter Wardens:
- Lealion (human) gen00fl_lealion
- Legion (dog) gen00fl_legion
- Lanna (human) gen00fl_lanna
- Marric (elf) gen00fl_marric
- Martin (human) gen00fl_martin
- Willam (human) gen00fl_willam
- Saarebas (qunari) gen00fl_saarebas
- Douglas (human) party_douglas
- Ser Kenneth (human) party_serken
- Chris (human) chrischar
- Lucius (human) luciuschar
Dark Times: The Confederacy of Malkuth:
- Lethe (human) dt_fol_lethe_demon
- Lethe (human) dt_fol_lethe_human
- Thazulok (elf) dt_fol_thazulok
- Myrdo (human) dt_fol_myrdo
- Fetch (dwarf) dt_fol_fetch
- Marukhan (werewolf) dt_fol_marukhan
- Dragon (dragon) dt_fol_dragon_i
Occupied Locations
Party Camp
Karma's Companions:
- Cullen's position: 138.564f, 111.815f, -1.08586f
- Jowan's position: 174.687f, 147.589f, -1.33659f
- Gorim's position: 144.049f, 146.718f, -0.97327f
- Gilmore's position: 125.402f, 116.783f, -0.924384f
Karma's Bloodworks Compatibility Plugin:
- Lucius' and Chris' position: 167.154f, 139.113f, -1.54743f
Cena's Qunari Companions:
- Saarebas's position: 135.252625, 118.686562, -0.274021
Return to Korcari Wilds:
- Douglas' position: 134.41, 113.905, -0.552629
- Ser Kenneth's position: 137.62, 133.833, 0.629564
Lady Desire's Lealion the Mage:
- Lealion's position: 135.252625f, 113.905f, -0.274021f
- Legion's position: 135.252625f, 113.905f, -0.274021f
Please note that they stand next to each other, sharing a common reference point.
Denerim Castle
Karma's Companions:
- Cullen's position: 138.564f, 111.815f, -1.08586f
- Jowan's position: 174.687f, 147.589f, -1.33659f
- Gorim's position: 144.049f, 146.718f, -0.97327f
- Gilmore's position: 125.402f, 116.783f, -0.924384f
Redcliffe Castle
Karma's Companions:
- Cullen's position: 9.62579f, -17.3753f, 0.022839f
- Jowan's position: 7.59896f, -5.17459f, 0.022839f
- Gorim's position: 26.3124f, -8.75641f, 0.022839f
- Gilmore's position: 20.797f, -14.1758f, 0.022839f
Post-Coronation
Karma's Companions:
- Cullen's position: 15.0103f, 4.66715f, 0.022839f
- Jowan's position: -1.93367f, -3.92452f, 0.022839f
- Gorim's position: 12.3308f, -5.61697f, 0.022839f
- Gilmore's position: 16.5714f, -4.42749f, 0.022839f