Difference between revisions of "Bug: Simple walkmesh causing Engine DLL Crash"
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(Created page with '*'''Version found:''' 1.0.1008.0 *'''Status:''' Open == Description == Engine DLL will crash when moving an object from a palette window into the scene. The problem has been tra...') |
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Latest revision as of 06:34, 24 March 2010
- Version found: 1.0.1008.0
- Status: Open
Description
Engine DLL will crash when moving an object from a palette window into the scene. The problem has been traced down to a walkable mesh. Simple flat surface seems to be more problematic than a more complex surface. So far, I haven't been able to find any specific reason for the crash. Adding some extra polygons to bend-down the edges of the walkmesh seems to improve the situation. I have included all nessecary files needed to reproduce the CTD in here Model Files And the log files. This is the key entry that's printed in the logs: 47596 Assert Unable to create NxActor .\PhysicsActor.cpp(244)
Workarounds
Add more polygons into the walkmesh and bend them in a different directions.