Difference between revisions of "UT TeamGoesHostile"
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Latest revision as of 22:05, 10 February 2010
Makes a team go hostile
- Parameters:
- nTeamID
- This is the team ID number (stored in CREATURE_TEAM_ID)
- bHostile
- Default behavior is to turn the team to GROUP_HOSTILE. If this is set to FALSE, then instead the team will turn to GROUP_NEUTRAL.
- Returns:
- Nothing.
- Source:
- Core Resources.utility_h
Description
The specified team joins the hostile faction. 0 is not a valid parameter (because that's the default value of the variable).