Difference between revisions of "Cutscene effect"
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[[Cutscene]] effects can be applied either to the MASTER object (in which case they apply to all cameras in the cutscene simultaneously) or to individual cameras. | [[Cutscene]] effects can be applied either to the MASTER object (in which case they apply to all cameras in the cutscene simultaneously) or to individual cameras. | ||
Revision as of 18:07, 27 January 2010
Cutscene topics |
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Cutscene effects can be applied either to the MASTER object (in which case they apply to all cameras in the cutscene simultaneously) or to individual cameras.
- Fade In/Fade Out
- da_bloom
- da_blurdesaturate
- da_bssrdf
- da_bssrdf_shared
- da_cleartogreen
- da_colorfade
- da_copybackbuffer
- da_depth
- da_distortion
- da_dof
- da_fade
- da_hsvmatrix
- da_motionblur
- da_sepiafade
Contents
Fade In/Fade Out
This effect is only available for the MASTER object. Over the course of the event the screen will either fade in or out from a solid color, depending on the effect's type. The state of the view (faded in or faded out) will persist after the event, the event's duration only determines how rapidly the fade occurs.
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Fade | |
Fade Color | The color to fade in or out to. | |
Fade Type | Whether this is a fade in or a fade out. |
Bloom
Causes bright areas of the image to "bleed" over into adjacent dark areas, and to oversaturate the camera.
The curve editor can be used to set the following parameters:
- Brightness
- Contrast
- Glow intensity
- Horizontal blur width
- Vertical blur width
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
Brightness | ||
Contrast | ||
GlowIntensity | ||
HBlurWidth | Distance that the bloom's bleed-over extends in the horizontal direction. | |
VBlurWidth | Distance that the bloom's bleed-over extends in the vertical direction. |
Blur desaturate
The curve editor can be used with the following properties:
- Brightness
- Contrast
- hblurwidth
- hue
- saturation
- vblurwidth
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
Brightness | ||
Contrast | ||
FadeDirection | ||
FadeOutStart | ||
HBlurWidth | ||
Hue | ||
Saturation | ||
TimeToFade | ||
VBlurWidth |
BSSRDF
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins |
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins |
Clear to Green
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins |
Color Fade
A more fine-tunable variant on the "Fade to black" effect, color fade allows you to set the beginning and end colors and transparency of the fade as well as how long it takes for the fade to happen. By making the fade take longer than the duration of the effect you can get a partial fade.
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
EndColourAlpha | Transparency of the end color at TimeToFade seconds. | |
EndColourBlue | Blueness of the end color at TimeToFade seconds. | |
EndColourGreen | Greenness of the end color at TimeToFade seconds. | |
EndColourRed | Redness of the end color at TimeToFade seconds. | |
StartColourAlpha | Transparency of the color at the beginning of the fade (set to 0 to start out completely transparent) | |
StartColourBlue | Blueness of the color at the beginning of the fade. | |
StartColourGreen | Greenness of the color at the beginning of the fade. | |
StartColourRed | Redness of the color at the beginning of the fade. | |
TimeToFade | Time it takes for the fade to transition from the start color and transparency to the end color and transparency. Doesn't necessarily have to be the same as the duration of the effect - if it's longer the effect will only fade partway before ending, if it's shorter the fade will remain at the end color for the remaining duration of the effect. |
Copy Back Buffer
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins |
Distortion
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins |
Depth
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins |
Depth of Field (DOF)
Sets the camera's focus on near/far objects. By default all objects are in focus regardless of how far away they are, but a real-world camera has a limited ability to focus on objects of differing ranges.
The curve editor can be used to set the following properties:
- Far fade
- Focal radius
- Focus distance
- Max blur
- Near fade
- Weight blur
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
FarFade | Distance over which focus is lost in the direction away from the camera. | |
FocalRadius | The range over which the camera's focus is sharp, in meters. | |
FocalDistance | The center of the range over which the camera's focus is sharp. Objects that are FocalDistance meters away ± FocalRadius will be in sharp focus. | |
MaxBlur | ||
NearFade | Distance over which focus is lost in the direction toward the camera. | |
RenderBlurRadius | ||
WeightBlur | The strength of the blurring effect used on out-of-focus parts of the view. |
Fade
The curve editor can be used with the following properties:
- BlurStrength
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
BlurStrength |
HSV Matrix
Allows adjustment of the brightness, contrast, hue and saturation of the view.
The curve editor can be used to set the following properties:
- Brightness
- Contrast
- Hue
- Saturation
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
Brightness | Brightness multiplier | |
Contrast | ||
Hue | ||
Saturation | Color intensity multiplier. 0 makes the view grayscale. Values between 0 and 1 make the colors muted, values greater than one make the colors unnaturally vibrant. |
Motion Blur
Motion blur blends previous frames into the current frame, creating the effect of motion blur.
The curve editor can be used to set the blend property.
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
blend | A range from 0-1. Determines the strength of the blur. Note that 1 produces a nonfunctional effect. |
Sepia Fade
Adds a sepia (brown-hued) filter to the camera. Commonly used to indicate "old" film, often for flashbacks.
⊟ | General | |
End Time | The time that the action ends | |
Infinite | If true this action extends on forever. It never ends. | |
Start Time | The time that the action begins | |
⊟ | Effect | |
TimeToFade | !!Appears to have no effect?!! |