Command keyword

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The command type represents an instruction for a game object to perform an action.

Constructor

There are several constructors for a command, for example, CommandAttack is the attack command's constructor.

Literals

There is no literal for a command.

Conversion

There is no explicit or implicit conversion to or from a command.

Persistence

The following functions allow a command to exist outside of the scope of the current script by storing it on an object:

The following functions allow a command which exists outside of the scope of the current script to be used in the current script by retrieving it from an object:

Remarks

Commands are added to a game object's command queue using AddCommand and removed using RemoveCommand or RemoveCommandByIndex. All commands and the currently active command can be removed using ClearAllCommands.

Examples

void main()
{
    // uninitialised
    command cDefault;
 
    // initialised using a function
    command cWait = CommandWait(42.0);    
}

See Also

Command functions, Command constants