Difference between revisions of "VFX base.xls"

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VFX will be divided into 3 parts; impact, duration, and cessation. See the [VFX editor]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [FMOD] Event that will be the designated sound for that part of that vfx.
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VFX will be divided into 3 parts; impact, duration, and cessation. See the [[VFX editor]]. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an [[FMOD]] Event that will be the designated sound for that part of that vfx.
  
 
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Revision as of 12:21, 29 June 2009

VFX will be divided into 3 parts; impact, duration, and cessation. See the VFX editor. Each VFX will have its own row in the 2DA file. Each part will have its own slot in that vfx's row. Each slot is an entry for an FMOD Event that will be the designated sound for that part of that vfx.

  • ID
  • Label
  • Type - F, T or D
  • FixedOrientation
  • AlignToGround
  • ModelName
  • ModelName1
  • Size1
  • ModelName2
  • Size2
  • ModelName3
  • size3
  • BlendTreeName
  • CrustEffect
  • SoundImpact
  • SoundImpactVolume
  • SoundImpactPitch
  • SoundDuration
  • SoundDurationVolume
  • SoundDurationPitch
  • SoundCessation
  • SoundCessationVolume
  • SoundCessationPitch
  • Tint
  • LoadGlobal
  • PauseAnimate
  • Priority