Difference between revisions of "User:Apolyon6k/Class tutorial extended (Draft)"
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This is just a draft, throwing together some ideas. I will flesh it out over time and make a real tutorial out of it... | This is just a draft, throwing together some ideas. I will flesh it out over time and make a real tutorial out of it... | ||
− | The "Add a new class" tutorial was good to start with but to basic for my taste so I | + | |
+ | The "Add a new class" tutorial was good to start with but to basic for my taste so I have to create my own tutorial to cover all the aspects of a custom class I need. | ||
==The Basics== | ==The Basics== | ||
Follow the [[Add_A_New_Class_Tutorial|"Add A New Class" tutorial]]. | Follow the [[Add_A_New_Class_Tutorial|"Add A New Class" tutorial]]. |
Revision as of 02:33, 21 December 2010
This is just a draft, throwing together some ideas. I will flesh it out over time and make a real tutorial out of it...
The "Add a new class" tutorial was good to start with but to basic for my taste so I have to create my own tutorial to cover all the aspects of a custom class I need.
The Basics
Follow the "Add A New Class" tutorial.
Create new abilities
There is a tutorial for that out there.
Putting it together
If the new abilities are designed they are put into the AL*your classname*.xls and processed to get the gda. That gda is put into the ...\module\override\ folder and hopefully the game recognises it and you can use your abilites.