UpdateThreatTable

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Revision as of 21:18, 2 March 2010 by BryanDerksen (Talk | contribs) (looks okay, removing tag)

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Change the threat value for a given enemy

void UpdateThreatTable(
object oCreature,
object oEnemy,
float fThreatChange
);
Parameters:
oCreature
owner of the threat table
oEnemy
enemy for which the value should be updated
fThreatChange
threat delta
Returns:

Nothing.

Source:

script.ldf