TriggerPerception

From Dragon Age Toolset Wiki
Revision as of 17:13, 29 July 2009 by BryanDerksen (Talk | contribs) (1 revision: Importing auto-generated function articles)

Jump to: navigation, search

This page was generated by Sunjammer's Dragon Age Script Parser.

The parser was unable to extract and/or match all the information required and has flagged this page as containing one or more errors. The source file was not formatted correctly and the information presented is incomplete or incorrect.

This page must be reviewed by a knowledgeable scripter as it will need to be updated. Once identified, the issue in the source file should be reported to BioWare.

Please remove the {{Generated with errors}} tag once the page has been corrected.

Makes a creature be perceived as long as its within the outer perception radius

int TriggerPerception(
object oPerceivingCreature,
object oPerceivedCreature
);
Parameters:
oPerceivingCreature
The creature that will see another creature
oPerceivedCreature
[Undocumented]
Returns:

[Undocumented]

Source:

script.ldf

Description

This command goes beyond the normal AI perception ring, but will return false if the creature to be perceived is dead, the same as the perceiving creature or beyond the visual radius (about 60m).