Traps.xls
From Dragon Age Toolset Wiki
Traps.xls contains three 2da worksheets. lock_difficulty and trap_difficulty define difficulty categories for locks and traps respectively, and are unlikely to need changing.
traps worksheet
the "traps" worksheet is what defines the details of each type of trap, and has the following columns:
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
Label | string | |
TrapPlaceable | string | |
aoe_index | int | index into aoe.xls |
AoEVFX | int | |
HideWhenUndetected | int | |
AnimImpact | int | |
ResetDelay | float | Offset added to the longest duration effect to determeine when trap is reset. |
Projectile | int | index into prj_base.xls |
ProjectileCount | int | |
ProjectileCrust | int | |
LocationVfx | int | If negative, this will be played at the location of the placeable, if positive this will be applied on the target object. |
Effect1 | int | |
Effect1_Float1 | float | |
Effect1_Float2 | float | |
Effect1_Int1 | int | |
Effect1_Int2 | int | |
Effect1_Duration | float | |
Effect1_Resource | string | |
Effect2 | int | |
Effect2_Float1 | float | |
Effect2_Float2 | float | |
Effect2_Int1 | int | |
Effect2_Int2 | int | |
Effect2_Duration | float | |
Effect2_Resource | string | |
Effect3 | int | |
Effect3_Float1 | float | |
Effect3_Float2 | float | |
Effect3_Int1 | int | |
Effect3_Int2 | int | |
Effect3_Duration | float | |
Effect3_Resource | string | |
Effect4 | int | |
Effect4_Float1 | float | |
Effect4_Float2 | float | |
Effect4_Int1 | int | |
Effect4_Int2 | int | |
Effect4_Duration | float | |
Effect4_Resource | string |
A reference worksheet is also included that gives the meaning of the trap effects and their associated parameters.
lock_difficulty worksheet
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string |
trap_difficulty worksheet
Column | Type | Description |
---|---|---|
ID | int | A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive. |
LABEL | string |