Template:Event

From Dragon Age Toolset Wiki
Revision as of 18:15, 23 July 2009 by BryanDerksen (Talk | contribs) (doing a little preliminary work.)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Sent when:
{{{when}}}
Sent to:
{{{to}}}
Sent from:
{{{from}}}
Parameters:
  • Creator: {{{creator}}}
  • Integer 0: {{{int0desc}}}
  • Integer 1: {{{int1desc}}}
  • Integer 2: {{{int2desc}}}
  • Float 0: {{{float0desc}}}
  • Float 1: {{{float1desc}}}
  • Float 2: {{{float2desc}}}
  • String 0: {{{string0desc}}}
  • String 1: {{{string1desc}}}
  • String 2: {{{string2desc}}}
  • Object 0: {{{object0desc}}}

Example script:

integer {{{int0name}}} = GetEventInteger(ev, 0); // {{{int0desc}}}
integer {{{int1name}}} = GetEventInteger(ev, 1); // {{{int1desc}}}
integer {{{int2name}}} = GetEventInteger(ev, 2); // {{{int2desc}}}
float {{{float0name}}} = GetEventFloat(ev, 0); // {{{float0desc}}}
float {{{float1name}}} = GetEventFloat(ev, 1); // {{{float1desc}}}
float {{{float2name}}} = GetEventFloat(ev, 2); // {{{float2desc}}}
string {{{string0name}}} = GetEventString(ev, 0); // {{{string0desc}}}
string {{{string1name}}} = GetEventString(ev, 1); // {{{string1desc}}}
string {{{string2name}}} = GetEventString(ev, 2); // {{{string2desc}}}
object {{{object0name}}} = GetEventObject(ev, 0); // {{{object0desc}}}