Difference between revisions of "Talk:Texture Formats"

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(Created page with 'To be clear. A 'black and white normal map' is actually a 'displacement map.' I think it's confusing that you call a b&w texture, that fakes geometry height, a 'normal map' and...')
 
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To be clear.  
 
To be clear.  
A 'black and white normal map' is actually a 'displacement map.'  
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A 'black and white normal map' is actually a 'displacement map.' I think it's confusing that you call a b&w texture, that fakes geometry height, a 'normal map' and
I think it's confusing that you call a b&w texture, that fakes geometry height, a 'normal map' and
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a RGB texture, that fakes geometry height and position, a 'RGB normal map'. B&W = displacement. RGB = normal ''-Freebeers''
a RGB texture, that fakes geometry height and position, a 'RGB normal map'
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B&W = displacement
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RGB = normal
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-Freebeers
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Revision as of 16:34, 7 February 2010

To be clear. A 'black and white normal map' is actually a 'displacement map.' I think it's confusing that you call a b&w texture, that fakes geometry height, a 'normal map' and a RGB texture, that fakes geometry height and position, a 'RGB normal map'. B&W = displacement. RGB = normal -Freebeers