Talk:Scripting overview

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Revision as of 07:03, 19 July 2009 by Proleric1 (Talk | contribs) (Created page with 'It would be useful to add something on Object Currency, maybe along these lines: Objects which are not in the current area list are not accessible by tag-based searches. So, pl...')

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It would be useful to add something on Object Currency, maybe along these lines:

Objects which are not in the current area list are not accessible by tag-based searches.

So, plot flags are generally used to store information about areas and their objects which might be referenced when the player is elsewhere. As long as you don't add a journal entry, no journal is given to the player when the plot flag is set. For situations that require more than binary values, local variables can be set on the player or the module.

If the story calls for a creature to travel between area lists, the general approach is to place different instances of the same creature in all areas that will use it, setting them inactive or active as necessary.