Difference between revisions of "Talk:Level editor"

From Dragon Age Toolset Wiki
Jump to: navigation, search
(Added)
(Room visibility and connectivity: new section)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
Worth mentioning that the Level editor only works with the 3dsmax mouse controls. -- [[User:Proleric1]]
 
Worth mentioning that the Level editor only works with the 3dsmax mouse controls. -- [[User:Proleric1]]
  
* And also the flycam mode, which I tend to use myself since I've no experience with 3DS Max and find it very nonintuitive. I've added this to the lead paragraph, though I expect there'll eventually be a better place to move it to. [[User:BryanDerksen|BryanDerksen]] 21:54, 19 July 2009 (UTC)
+
: And also the flycam mode, which I tend to use myself since I've no experience with 3DS Max and find it very nonintuitive. I've added this to the lead paragraph, though I expect there'll eventually be a better place to move it to. [[User:BryanDerksen|BryanDerksen]] 21:54, 19 July 2009 (UTC)
 +
 
 +
== Exportable Area ==
 +
Start Point Name - what in the heck is this for?  It doesn't affect pathfinding, and I have found no place anywhere in the editor that actually uses this field.  Is it a legacy field that just hasn't been removed? [[User:Languard|Languard]] 17:37, 16 November 2009 (UTC)
 +
 
 +
== Pathfinding ==
 +
Didn't even notice someone had already put in instructions for the terrain tools.  Since I had missed it, and at least one other person on the forums missed it, I removed the old text and kept my own.  The differences are that I put in two screen shots instead of one and explained all three icons.
 +
 
 +
== Room visibility and connectivity ==
 +
 
 +
 
 +
 
 +
These instructions seem incomplete. I see no such "checkbox" in room properties. Perhaps the description is just unclear?

Latest revision as of 05:39, 20 November 2009

Worth mentioning that the Level editor only works with the 3dsmax mouse controls. -- User:Proleric1

And also the flycam mode, which I tend to use myself since I've no experience with 3DS Max and find it very nonintuitive. I've added this to the lead paragraph, though I expect there'll eventually be a better place to move it to. BryanDerksen 21:54, 19 July 2009 (UTC)

Exportable Area

Start Point Name - what in the heck is this for? It doesn't affect pathfinding, and I have found no place anywhere in the editor that actually uses this field. Is it a legacy field that just hasn't been removed? Languard 17:37, 16 November 2009 (UTC)

Pathfinding

Didn't even notice someone had already put in instructions for the terrain tools. Since I had missed it, and at least one other person on the forums missed it, I removed the old text and kept my own. The differences are that I put in two screen shots instead of one and explained all three icons.

Room visibility and connectivity

These instructions seem incomplete. I see no such "checkbox" in room properties. Perhaps the description is just unclear?