Difference between revisions of "Talk:Conversation"

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(Created page with '== NPC saying more than one line == In-game you'll notice that NPCs will have multiple lines before the player can respond. They'll say one line, with a slight break, then say a...')
 
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In-game you'll notice that NPCs will have multiple lines before the player can respond. They'll say one line, with a slight break, then say another line, and so on until its time for the player to speak up.  My first attempt at this was just to have multiple OWNER lines in a row, but each line is a branch, and of course didnt work.  My second attempt was to add empty player lines. If you have an owner reply to the empty line, the END DIALOGUE becomes CONTINUE. Tho, I had to add text to the line then clear it for the change to happen.    But in game, the only button I could press that would continue the conversation was ESC.  What is the proper way to make this happen? [[User:Interitus3841|Interitus3841]] 10:22, 29 November 2009 (UTC)
 
In-game you'll notice that NPCs will have multiple lines before the player can respond. They'll say one line, with a slight break, then say another line, and so on until its time for the player to speak up.  My first attempt at this was just to have multiple OWNER lines in a row, but each line is a branch, and of course didnt work.  My second attempt was to add empty player lines. If you have an owner reply to the empty line, the END DIALOGUE becomes CONTINUE. Tho, I had to add text to the line then clear it for the change to happen.    But in game, the only button I could press that would continue the conversation was ESC.  What is the proper way to make this happen? [[User:Interitus3841|Interitus3841]] 10:22, 29 November 2009 (UTC)
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Update: Instead of a blank response, or making that CONTINUE line, I just make the only dialogue choice to be "<desc>continue</desc>".  Seems to work, tho I figured there would be a more seemless way to do this.

Revision as of 11:48, 29 November 2009

NPC saying more than one line

In-game you'll notice that NPCs will have multiple lines before the player can respond. They'll say one line, with a slight break, then say another line, and so on until its time for the player to speak up. My first attempt at this was just to have multiple OWNER lines in a row, but each line is a branch, and of course didnt work. My second attempt was to add empty player lines. If you have an owner reply to the empty line, the END DIALOGUE becomes CONTINUE. Tho, I had to add text to the line then clear it for the change to happen. But in game, the only button I could press that would continue the conversation was ESC. What is the proper way to make this happen? Interitus3841 10:22, 29 November 2009 (UTC) Update: Instead of a blank response, or making that CONTINUE line, I just make the only dialogue choice to be "<desc>continue</desc>". Seems to work, tho I figured there would be a more seemless way to do this.