Difference between revisions of "Talk:Art"

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(What I think the overview image is good for)
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::--[[User:Sunjammer|Sunjammer]] 01:26, 27 January 2010 (UTC)
 
::--[[User:Sunjammer|Sunjammer]] 01:26, 27 January 2010 (UTC)
 
:::Ahh ok , was unsure about it. I dont have the best idea, this was meant to tell what what is needed to be visited but obviously it isnt everything. The current overview picture is actully quiet good i was surprised it was hiding somewhere at first. Just it doesnt have clickyclicky, to jump to pages hehe [[User:Eshme|Eshme]] 01:48, 27 January 2010 (UTC)
 
:::Ahh ok , was unsure about it. I dont have the best idea, this was meant to tell what what is needed to be visited but obviously it isnt everything. The current overview picture is actully quiet good i was surprised it was hiding somewhere at first. Just it doesnt have clickyclicky, to jump to pages hehe [[User:Eshme|Eshme]] 01:48, 27 January 2010 (UTC)
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::::Art resources have always been a bit of a loose cannon in the toolset, they insert themselves everywhere. Perhaps a better overview page would label major types of art resource, showing eg. level layouts, model meshes, etc., and how they interrelate. But that's starting to get a little complicated for an "overview". I think the important message of the image is not necessarily where every specific type of resource goes, but rather the big picture - ie, there are some things stored in the database, there are some things stored in the file system, and to put them all in the game you have to process them into a finalized form via various tools. The database-filesystem-export arrangement isn't necessarily intuitive to people coming to the toolset fresh and knowing the general layout makes it easier for readers to fill in the blanks later.
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:::: One way or another this overview image does need some updating, though. I believe back when I created it the only "art editor" we'd put in the toolset so far had been the face morph editor. :) [[User:BryanDerksen|BryanDerksen]] 17:20, 27 January 2010 (UTC)

Revision as of 18:20, 27 January 2010

Maybe need separation between Art and Designer Resources. As well as cleanup the Design Page, which is cluttered with everything.


Would something like this be worth replacing the image in overview? Im not sure if i see it correctly. Eshme 02:44, 26 January 2010 (UTC)

Game
Arrow1.JPG Arrow2.JPG
Designer Resources Design 2DA's
Arrow1.JPG Arrow2.JPG
Art Resources Art 2DA's
Seems reasonably accurate to me. I'll take a stab at redoing the overview graphic tomorrow along these lines. BryanDerksen 01:03, 27 January 2010 (UTC)

Actually it's not: art resources also form the basis of other art resources and designer resources are included in other designer resources. That aside, there doesn't seem to be any real point to this diagram: in some ways it is overly simplistic and yet, with seemingly no rhyme or reason include both custom content and 2da while omitting everything else. Who is it for? What purpose is it supposed to serve? However, and hopefully most compelling, given that navigation is already under review why not incorporate these ideas into that review? Global structured solutions rather than dislocated piecemeal reactions.
--Sunjammer 01:26, 27 January 2010 (UTC)
Ahh ok , was unsure about it. I dont have the best idea, this was meant to tell what what is needed to be visited but obviously it isnt everything. The current overview picture is actully quiet good i was surprised it was hiding somewhere at first. Just it doesnt have clickyclicky, to jump to pages hehe Eshme 01:48, 27 January 2010 (UTC)
Art resources have always been a bit of a loose cannon in the toolset, they insert themselves everywhere. Perhaps a better overview page would label major types of art resource, showing eg. level layouts, model meshes, etc., and how they interrelate. But that's starting to get a little complicated for an "overview". I think the important message of the image is not necessarily where every specific type of resource goes, but rather the big picture - ie, there are some things stored in the database, there are some things stored in the file system, and to put them all in the game you have to process them into a finalized form via various tools. The database-filesystem-export arrangement isn't necessarily intuitive to people coming to the toolset fresh and knowing the general layout makes it easier for readers to fill in the blanks later.
One way or another this overview image does need some updating, though. I believe back when I created it the only "art editor" we'd put in the toolset so far had been the face morph editor. :) BryanDerksen 17:20, 27 January 2010 (UTC)