Difference between revisions of "Talk:ABI base.xls"

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(Created page with '=Cooldown= In order to address one of the problems with Ranger pets (that they are dismissed after zoning, which also activates the cooldown), I tried to change the cooldown time...')
 
(Cooldown)
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* Is there another file I need to change?
 
* Is there another file I need to change?
 
Thanks for any help you all can offer on how to mod the game more successfully.  [[User:ServiTemplari|ServiTemplari]] 14:54, 2 December 2009 (UTC)
 
Thanks for any help you all can offer on how to mod the game more successfully.  [[User:ServiTemplari|ServiTemplari]] 14:54, 2 December 2009 (UTC)
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You are missing several steps before your changes take effect.
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* You should not be overriding the entire ABI_base file as it will conflict with any other mods/changes in the future
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* Instead use the [[2DA#Extending_the_game_via_M2DAs|M2DA]] technique for this
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* You also have to compile your xls files before they are readable by the game
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* You do this by dragging your xls files over the ExcelProcessor.exe program, included with the toolset
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* After that you move the generated *.gda file to your /yourname/documents/bioware/dragon age/packages/core/override directory
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--[[User:Joshua Raven|Joshua Raven]] 15:41, 2 December 2009 (UTC)

Revision as of 16:41, 2 December 2009

Cooldown

In order to address one of the problems with Ranger pets (that they are dismissed after zoning, which also activates the cooldown), I tried to change the cooldown timer for each of the summon talents to 1 second so that I could quickly re-summon them after zoning. Based on the text in the Page, it sounds like all I had to do was open ABI_base.xls in Excel and change the value in the cooldown column (column Z) from 30, 60, or 120 (for wolf, bear, and spider) to 1. I made this change and loaded my game but there was no effect. The cooldown is still 30, 60, and 120 seconds.

  • Did I do something wrong?
  • Do the changes only affect new games?
  • Is there another file I need to change?

Thanks for any help you all can offer on how to mod the game more successfully. ServiTemplari 14:54, 2 December 2009 (UTC)


You are missing several steps before your changes take effect.

  • You should not be overriding the entire ABI_base file as it will conflict with any other mods/changes in the future
  • Instead use the M2DA technique for this
  • You also have to compile your xls files before they are readable by the game
  • You do this by dragging your xls files over the ExcelProcessor.exe program, included with the toolset
  • After that you move the generated *.gda file to your /yourname/documents/bioware/dragon age/packages/core/override directory

--Joshua Raven 15:41, 2 December 2009 (UTC)