Difference between revisions of "Talk:ABI base.xls"
(Created page with '=Cooldown= In order to address one of the problems with Ranger pets (that they are dismissed after zoning, which also activates the cooldown), I tried to change the cooldown time...') |
Joshua Raven (Talk | contribs) (→Cooldown) |
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* Is there another file I need to change? | * Is there another file I need to change? | ||
Thanks for any help you all can offer on how to mod the game more successfully. [[User:ServiTemplari|ServiTemplari]] 14:54, 2 December 2009 (UTC) | Thanks for any help you all can offer on how to mod the game more successfully. [[User:ServiTemplari|ServiTemplari]] 14:54, 2 December 2009 (UTC) | ||
+ | |||
+ | ---- | ||
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+ | You are missing several steps before your changes take effect. | ||
+ | * You should not be overriding the entire ABI_base file as it will conflict with any other mods/changes in the future | ||
+ | * Instead use the [[2DA#Extending_the_game_via_M2DAs|M2DA]] technique for this | ||
+ | * You also have to compile your xls files before they are readable by the game | ||
+ | * You do this by dragging your xls files over the ExcelProcessor.exe program, included with the toolset | ||
+ | * After that you move the generated *.gda file to your /yourname/documents/bioware/dragon age/packages/core/override directory | ||
+ | --[[User:Joshua Raven|Joshua Raven]] 15:41, 2 December 2009 (UTC) |
Revision as of 16:41, 2 December 2009
Cooldown
In order to address one of the problems with Ranger pets (that they are dismissed after zoning, which also activates the cooldown), I tried to change the cooldown timer for each of the summon talents to 1 second so that I could quickly re-summon them after zoning. Based on the text in the Page, it sounds like all I had to do was open ABI_base.xls in Excel and change the value in the cooldown column (column Z) from 30, 60, or 120 (for wolf, bear, and spider) to 1. I made this change and loaded my game but there was no effect. The cooldown is still 30, 60, and 120 seconds.
- Did I do something wrong?
- Do the changes only affect new games?
- Is there another file I need to change?
Thanks for any help you all can offer on how to mod the game more successfully. ServiTemplari 14:54, 2 December 2009 (UTC)
You are missing several steps before your changes take effect.
- You should not be overriding the entire ABI_base file as it will conflict with any other mods/changes in the future
- Instead use the M2DA technique for this
- You also have to compile your xls files before they are readable by the game
- You do this by dragging your xls files over the ExcelProcessor.exe program, included with the toolset
- After that you move the generated *.gda file to your /yourname/documents/bioware/dragon age/packages/core/override directory
--Joshua Raven 15:41, 2 December 2009 (UTC)