Difference between revisions of "TRAP VFX APPLY TO *"

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Latest revision as of 20:55, 10 March 2012

Source: Core Game Resources.sys_traps_h
Constant name Type Value Description Source
TRAP_VFX_APPLY_TO_LOCATION int 0 sys_traps_h
TRAP_VFX_APPLY_TO_TARGET int 1 sys_traps_h
TRAP_VFX_APPLY_TO_TRAP int 2 sys_traps_h
TRAP_VFX_APPLY_TO_SIGNAL_TARGET int 3 sys_traps_h