SyncAnimations.xls

From Dragon Age Toolset Wiki
Revision as of 16:03, 29 June 2009 by BryanDerksen (Talk | contribs) (imported from extranet)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

SyncCreatureAnimations worksheet

  • ID - reference to ABI_Base
  • label
  • base
  • enter
  • exit
  • entersync
  • exitsync
  • pose1 - This can be either a looping animation or a twitch animation (one that goes back to the base loop)
  • posesync1
  • pose2
  • posesync2 - This can be either a looping animation or a twitch animation (one that goes back to the base loop)
  • pose3
  • posesync3
  • percentage - 0.0 to 1.0
  • distance
  • angleAtk
  • angleTarg

SyncPlaceableAnimations worksheet

  • ID - reference to ABI_Base
  • label
  • base
  • enter
  • exit
  • entersync
  • exitsync
  • pose1 - This can be either a looping animation or a twitch animation (one that goes back to the base loop)
  • pose2
  • pose3
  • posesync3
  • percentage - 0.0 to 1.0
  • distance
  • angleAtk
  • angleTarg

SyncAbilityAnimations worksheet

  • ID - reference to ABI_Base
  • label
  • castfail
  • react
  • reactfail
  • loop
  • reactloop
  • loopend
  • reactloopend
  • loopinterrupt
  • reactloopinterrupt
  • percentage - 0.0 to 1.0
  • distance
  • angleAtk
  • angleTarg

UnsyncDeathAnimations worksheet

  • ID
  • label
  • react

SyncDeathAnimations worksheet

  • ID
  • label
  • weaponwield - 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed
  • partsbased - 0 - no req, 0x1 - parts based
  • position - 0. non-positional, 1. Position 1, 2. Position 2, 3. Position 3, 4. Position 4, 5. Position 5
  • appearance - 0- humanoid, 1- beasts
  • piercingtype - 0x0 can be blunt, 0x1 requires blade
  • castanim
  • react

SyncLargeCreatures worksheets

  • ID
  • label
  • percentage - 0.0 to 0.1
  • distance
  • angleAtk
  • angleTarg