Difference between revisions of "SyncAnimations.xls"

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ID is referenced to ABI_Base
 
ID is referenced to ABI_Base
  
{{2da start}}
+
{{2da start|SyncCreatureAnimations}}
 
{{2da column| label|string|}}
 
{{2da column| label|string|}}
 
{{2da column|  base | int | }}
 
{{2da column|  base | int | }}
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ID is a reference to ABI_Base
 
ID is a reference to ABI_Base
  
{{2da start}}
+
{{2da start|SyncPlaceableAnimations}}
 
{{2da column|  label|string|}}
 
{{2da column|  label|string|}}
 
{{2da column|  statestart | int | }}
 
{{2da column|  statestart | int | }}
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ID is a reference to ABI_Base
 
ID is a reference to ABI_Base
{{2da start}}
+
{{2da start|SyncAbilityAnimations}}
 
{{2da column| label|string|}}
 
{{2da column| label|string|}}
 
{{2da column|  percentage | float| 0.0 to 1.0}}
 
{{2da column|  percentage | float| 0.0 to 1.0}}
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== UnsyncDeathAnimations worksheet ==
 
== UnsyncDeathAnimations worksheet ==
  
{{2da start}}
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{{2da start|UnsyncDeathAnimations}}
 
{{2da column| label|string|}}
 
{{2da column| label|string|}}
 
{{2da column| react|int|}}
 
{{2da column| react|int|}}
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== SyncDeathAnimations worksheet ==
 
== SyncDeathAnimations worksheet ==
  
{{2da start}}
+
{{2da start|SyncDeathAnimations}}
 
{{2da column| label | string|}}
 
{{2da column| label | string|}}
 
{{2da column| weaponwield | int | 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed}}
 
{{2da column| weaponwield | int | 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed}}
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There are five of these worksheets, named SyncLargeCreatures1 through SyncLargeCreatures5.
 
There are five of these worksheets, named SyncLargeCreatures1 through SyncLargeCreatures5.
  
{{2da start}}
+
{{2da start|SyncLargeCreatures}}
 
{{2da column| label | string|}}
 
{{2da column| label | string|}}
 
{{2da column| percentage |float| 0.0 to 0.1}}
 
{{2da column| percentage |float| 0.0 to 0.1}}
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{{2da end}}
 
{{2da end}}
  
[[Category:2DAs]]
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[[Category:XLS files]]
 
[[Category:Animations]]
 
[[Category:Animations]]

Latest revision as of 18:35, 28 January 2010

SyncCreatureAnimations worksheet

ID is referenced to ABI_Base

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
label string
base int
enter int
exit int
entersync int
exitsync int
pose1 int This can be either a looping animation or a twitch animation (one that goes back to the base loop)
posesync1 int
pose2 int
posesync2 int This can be either a looping animation or a twitch animation (one that goes back to the base loop)
pose3 int
posesync3 int
percentage float 0.0 to 1.0
distance float
angleAtk float
angleTarg float

SyncPlaceableAnimations worksheet

ID is a reference to ABI_Base

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
label string
statestart int
enter int
exit int
pose1 int This can be either a looping animation or a twitch animation (one that goes back to the base loop)
pose2 int
pose3 int
percentage float 0.0 to 1.0
distance float
angleAtk float
angleTarg float

SyncAbilityAnimations worksheet

ID is a reference to ABI_Base

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
label string
percentage float 0.0 to 1.0
distance float
angleAtk float
angleTarg float

UnsyncDeathAnimations worksheet

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
label string
react int

SyncDeathAnimations worksheet

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
label string
weaponwield int 0 No Weaponstyle, 1 Single weapon, 2 dual wielded, 3 two handed
partsbased int 0 - no req, 0x1 - parts based
position int 0. non-positional, 1. Position 1, 2. Position 2, 3. Position 3, 4. Position 4, 5. Position 5
appearance int 0- humanoid, 1- beasts
piercingtype int 0x0 can be blunt, 0x1 requires blade
castanim int
react int

SyncLargeCreatures worksheets

There are five of these worksheets, named SyncLargeCreatures1 through SyncLargeCreatures5.

Column Type Description
ID int A number that uniquely identifies the entry (unless creating an M2DA override). ID numbers are listed from smallest to highest within a given file but do not need to be consecutive.
label string
percentage float 0.0 to 0.1
distance float
angleAtk float
angleTarg float
DwarfOffset float This is a scaling value for attachment animations for the dwarf rig