Difference between revisions of "StorePartyInventory"

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(Generated by Sunjammer's Dragon Age Script Paser)
 
 
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{{Generated}}
 
 
{{dafunction
 
{{dafunction
 
|name=StorePartyInventory
 
|name=StorePartyInventory
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to interactive not matter it's previous state.
 
to interactive not matter it's previous state.
  
<!-- == Remarks == -->
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== Remarks ==
<!-- This section contains additional comments, observations and known issues. -->
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Equipped items are not affected. To store them, unequip them before using this function.
  
 
<!-- == Examples == -->
 
<!-- == Examples == -->

Latest revision as of 16:26, 25 August 2010

Store the party inventory on a placeable

void StorePartyInventory(
object oPlaceable
);
Parameters:
oPlaceable
Target placeable
Returns:

Nothing.

Source:

script.ldf

Description

Store the party inventory on a placeable NOTE: As with all commands that add items to a container, this command will reset the container (placeable) to interactive not matter it's previous state.

Remarks

Equipped items are not affected. To store them, unequip them before using this function.