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  • ...ed in the [[plotactionsets]] 2DA to be set active. 0 hides the plot action GUI This function shows the "army picker" GUI in the upper right of the screen with a set of up to four actions that the
    1 KB (166 words) - 23:50, 9 February 2010
  • {{2da start|GUI Types}} {{2da column|Label|string|Quick, one or two word, description of what gui type this falls under.}}
    1,014 B (161 words) - 18:39, 28 January 2010
  • ...amilar with the [[UI_Tutorial_%28draft%29 | UI Tutorial]], it's set in the GUI's Localization.as file as LOC_GENDER_DESCRIPTION = 377283, which is then us
    31 KB (4,632 words) - 19:14, 6 December 2016
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (134 words) - 11:27, 17 December 2009
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (167 words) - 04:44, 16 December 2009
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (162 words) - 05:25, 16 December 2009
  • ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]
    1 KB (218 words) - 06:22, 16 December 2009
  • The plot actions GUI, also known as the "army picker", is a set of up to four buttons that's dis The buttons of the plot action GUI are defined in [[Plotactions.xls]].
    367 B (64 words) - 00:33, 12 February 2010
  • ...ak them a bit to fit them to your needs. If you don't want the partypicker GUI to show up at camp when you hire the follower, just omit "SetPartyPickerGUI
    24 KB (3,290 words) - 00:32, 6 August 2012
  • ...see below (to perfect things like approval rating showing on the inventory GUI for Valeria, use different approval names than the core game ones etc, but //while opening the inventory gui, that character WILL have their
    28 KB (3,821 words) - 01:50, 18 July 2011
  • ...game, e.g., you open or close the inventory, talents, skills, or world map gui, all the module event scripts you have installed are fire and processed (pr //while opening the inventory gui, that character WILL have their
    83 KB (11,764 words) - 17:21, 1 February 2022
  • ...lumn| Texture |resource| The background texture displayed by the job board GUI}}
    1 KB (222 words) - 22:52, 27 October 2014
  • *GEN_OPEN_ENCHANTING - opens the [[item upgrade]] GUI.
    11 KB (1,908 words) - 23:35, 10 August 2011
  • This will allow you to have a more friendly GUI interface into the toolset's database. It also means you can cause damage t
    6 KB (1,009 words) - 17:05, 1 February 2022
  • |when= Party member added to active party using the party GUI
    592 B (88 words) - 16:18, 19 December 2010
  • |when=Party member removed from active party using the party GUI
    240 B (31 words) - 00:51, 12 February 2010
  • * General GUI
    6 KB (909 words) - 18:48, 14 January 2010
  • ...eration, and StartCharGen causes the game to show the character generation GUI to the player.
    18 KB (2,862 words) - 21:00, 4 September 2016
  • [[Category:GUI functions]]
    2 KB (269 words) - 00:04, 11 February 2013
  • *SR - GUI/selection
    17 KB (3,076 words) - 14:41, 13 August 2011

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