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- ...ed in the [[plotactionsets]] 2DA to be set active. 0 hides the plot action GUI This function shows the "army picker" GUI in the upper right of the screen with a set of up to four actions that the1 KB (166 words) - 23:50, 9 February 2010
- {{2da start|GUI Types}} {{2da column|Label|string|Quick, one or two word, description of what gui type this falls under.}}1,014 B (161 words) - 18:39, 28 January 2010
- ...amilar with the [[UI_Tutorial_%28draft%29 | UI Tutorial]], it's set in the GUI's Localization.as file as LOC_GENDER_DESCRIPTION = 377283, which is then us31 KB (4,632 words) - 19:14, 6 December 2016
- ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]1 KB (134 words) - 11:27, 17 December 2009
- ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]1 KB (167 words) - 04:44, 16 December 2009
- ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]1 KB (162 words) - 05:25, 16 December 2009
- ...ternalCommands]] class for intercommunication between the engine and other GUI forms. [[Category:GUI]]1 KB (218 words) - 06:22, 16 December 2009
- The plot actions GUI, also known as the "army picker", is a set of up to four buttons that's dis The buttons of the plot action GUI are defined in [[Plotactions.xls]].367 B (64 words) - 00:33, 12 February 2010
- ...ak them a bit to fit them to your needs. If you don't want the partypicker GUI to show up at camp when you hire the follower, just omit "SetPartyPickerGUI24 KB (3,290 words) - 00:32, 6 August 2012
- ...see below (to perfect things like approval rating showing on the inventory GUI for Valeria, use different approval names than the core game ones etc, but //while opening the inventory gui, that character WILL have their28 KB (3,821 words) - 01:50, 18 July 2011
- ...game, e.g., you open or close the inventory, talents, skills, or world map gui, all the module event scripts you have installed are fire and processed (pr //while opening the inventory gui, that character WILL have their83 KB (11,764 words) - 17:21, 1 February 2022
- ...lumn| Texture |resource| The background texture displayed by the job board GUI}}1 KB (222 words) - 22:52, 27 October 2014
- *GEN_OPEN_ENCHANTING - opens the [[item upgrade]] GUI.11 KB (1,908 words) - 23:35, 10 August 2011
- This will allow you to have a more friendly GUI interface into the toolset's database. It also means you can cause damage t6 KB (1,009 words) - 17:05, 1 February 2022
- |when= Party member added to active party using the party GUI592 B (88 words) - 16:18, 19 December 2010
- |when=Party member removed from active party using the party GUI240 B (31 words) - 00:51, 12 February 2010
- * General GUI6 KB (909 words) - 18:48, 14 January 2010
- ...eration, and StartCharGen causes the game to show the character generation GUI to the player.18 KB (2,862 words) - 21:00, 4 September 2016
- [[Category:GUI functions]]2 KB (269 words) - 00:04, 11 February 2013
- *SR - GUI/selection17 KB (3,076 words) - 14:41, 13 August 2011