User contributions
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- 02:49, 13 February 2011 (diff | hist) . . (+71) . . Creating modules for Dragon Age (current)
- 02:30, 30 January 2011 (diff | hist) . . (+661) . . Creating custom classes with minimal impact on the game (→Editing the creature template)
- 02:54, 26 January 2011 (diff | hist) . . (-4) . . Making a module for the Extended Community Canon project (current)
- 02:53, 26 January 2011 (diff | hist) . . (+93) . . Making a module for the Extended Community Canon project
- 02:51, 26 January 2011 (diff | hist) . . (+2) . . Making a module for the Extended Community Canon project (→How do I do it with my mod?)
- 02:50, 26 January 2011 (diff | hist) . . (+2) . . Making a module for the Extended Community Canon project (→What makes them different from regular mods set in Thedas?)
- 02:49, 26 January 2011 (diff | hist) . . (+244) . . Making a module for the Extended Community Canon project (→What makes them different from regular mods set in Thedas?)
- 02:44, 26 January 2011 (diff | hist) . . (+1,373) . . N Making a module for the Extended Community Canon project (Created page with '== Making modules for the Extended Community Canon Project == If you're reading this, I assume the title has piqued your curiosity; it was meant to. I also assume that you are i...')
- 03:33, 19 January 2011 (diff | hist) . . (+525) . . Creating custom classes with minimal impact on the game (→Creating the work modules)
- 03:22, 19 January 2011 (diff | hist) . . (+544) . . Creating custom classes with minimal impact on the game (→Creating the work modules)
- 03:13, 19 January 2011 (diff | hist) . . (+37) . . Creating custom classes with minimal impact on the game (→Putting it all together)
- 03:11, 19 January 2011 (diff | hist) . . (+591) . . Creating custom classes with minimal impact on the game (→Awakening 2DA Files)
- 03:01, 19 January 2011 (diff | hist) . . (+494) . . Creating custom classes with minimal impact on the game (→Creature templates)
- 02:52, 19 January 2011 (diff | hist) . . (+1,120) . . Creating custom classes with minimal impact on the game (→Scripts needed)
- 17:47, 18 January 2011 (diff | hist) . . (+43) . . Creating custom classes with minimal impact on the game (→GDA files needed)
- 17:45, 18 January 2011 (diff | hist) . . (+31) . . Creating modules for Dragon Age (→Module Hierarchy)
- 17:42, 18 January 2011 (diff | hist) . . (+93) . . Creating modules for Dragon Age (→Creating a new module to work in)
- 05:06, 18 January 2011 (diff | hist) . . (+321) . . Creating modules for Dragon Age
- 04:03, 18 January 2011 (diff | hist) . . (+412) . . Creating custom classes with minimal impact on the game (→What Bioware Modules to support)
- 04:02, 18 January 2011 (diff | hist) . . (+1) . . Creating custom classes with minimal impact on the game (→Should you support Community modules)
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